Re: [GALLERY] Nero's porno at its best
Update: So I applied to about 5 studios around me and 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. That means I will be posting in the coming days, 2d works and will need brutal critique on them. 2D is not my strong point.
@DarkHalo003;
Thanks man! I remember those days too, some of the funniest/best memories of my online life. :)
@Bob;
Man, you sure do have an eye for the detail. I wanted to change that and I totally forgot. Thank you for noticing. It has been changed.
Also, yes, I did mirror the bike. You are the only person to have noticed. D= I did this because it didn't flow facing the other way and the way it is facing now just felt more epic in terms of arrangement. I have changed the "Honda" the other way though. Thanks again. :)
@Kalub; Don't worry, I have to finish it before the new years so I can hand it in with my 10 pieces for my university application. It will be done really soon. :)
@Neuro; Sorry, ik you requested this a couple days ago, I just didn't have the time to get around to doing it (As noted above).
Here is what you suggested:
http://www.joshdina.com/index%20-%20Copy.html
What do you guys think?? I like it, apart of the fact it makes the page a bit dull. But you guys let me know what one is better. I shall stick this on poly count as well to see what the response is. :)
OH and here is a little treat. So far about 5 hours of work (Yes there are many mistakes and things I want to fix..):
http://i303.photobucket.com/albums/n...ghter/2gaf.png
:)
Re: [GALLERY] Nero's porno at its best
In before Neuro has a seizure from the crappy screen cap.
I like it though. Whatever it is. lol
Re: [GALLERY] Nero's porno at its best
Haha, lets not have that happen, eh?
Btw, this is the concept (I am not using the side/top refs btw)
http://i303.photobucket.com/albums/n...hter/001-1.jpg
Re: [GALLERY] Nero's porno at its best
Re: [GALLERY] Nero's porno at its best
Thanks! A friend of mine gave it to me awhile back, but yea it is good. I actually learned some stuff from it, sadly I have yet to fully watch it.
I completely agree with you on making a new asset that is more dirty. That is what I have in plan with this ship actually, i want to make it look like it went through some rough landings, but at the same time, have it look like it can still fly. :p
Will definitely try and improve on what you said. :)
Update:
http://i303.photobucket.com/albums/n...ghter/1-10.png
http://i303.photobucket.com/albums/n...ghter/2-11.png
Re: [GALLERY] Nero's porno at its best
You using the viewport AO? It's really detracting from the work :( other than that, you seem to be on the right track. I know you're still working on it, and from the looks of it you haven't focused much on the "wings" yet but definitely nail those vents, at the moment they're kind of funky looking.
Re: [GALLERY] Nero's porno at its best
Re: [GALLERY] Nero's porno at its best
i think it looks just plain bad tbh.
it's mostly just intersecting boxes, and labelling it greebles/details.
you can do better than that.
and FUCK man how do you even MANAGE to get your viewport to look that horrible?
stop using that awful 'realistic' viewport setting, and just select smooth+highlights.
you can still enable ambient occlusion, and it WON'T look like absolute monkeybutt-ambient
am disappoint, do better!
edit:
just staw the concept, and even though you're just following the concept, it's open for interpretation, and half of the things you made a boxes tacked onto the side, can be done much better and convincingly.
think about it, having all those things stucking out of the side, would make for some crappy aerodynamics, wouldn't it?
your current approach is tacking stuff onto the outside, try reversing that mindset, and take that sleep earodynamic shape, and recess things inwards. it'll give you a bit of a fun challenge, as you'll have to use proper topology and such. i think you would learn a lot from it.
if you get stuck with that, let me know, and i'll point you in the right direction.
editedit:
also, i'm certain you can do alot more with the entire shape of the ship without straying from the concept at all. you're not seeing the larger shaped in the concept really well, remind me to make a paintover when i get back home next wednesday. (just wanted to get that out)
okay last fucking edit:
edges too sharp too.
Re: [GALLERY] Nero's porno at its best
Doh. :(
I'll be honest. I took it the lazy way. Sadly, I didn't think no one would notice. Can't fool you though, eh?
Yea, the overall shape is off, I noticed this as I was modeling. I told myself: I WILL BOX MODEL THIS FIRST. But no. I didn't. Heh.
As far as the edges are concerned... really? I tried to make them more loose then my transformer model. I guess I will try to make them even more loose.
This model is pretty much a lost cause, unless I make a low poly just to practice baking I guess and texturing.
I still want to take you up on that offer of helping me learn to have proper topology on my models. There an Instant messaging program you use? =o
Re: [GALLERY] Nero's porno at its best
Yeah edges are definitely too sharp. If you want to practice the high to low to texture work flow I'd suggest something not as odd in shape. I've seen some awesome portfolios with the simplest of props but their texture sheets (norm, diffuse, spec) were pretty impressive, but of course the modeling was good too. Not sure what your background is in that area, but i'd say definitely worth practicing.