Re: We're back! CMT Returns!
Quote:
Originally Posted by
DarkHalo003
How do identifying tag errors work in the new OS-Tool? Is the system more or less the same or is it superior in identifying the issues?
The OS HEK is just a modified HEK consisting of OS_Tool, OS_Guerilla, and OS_Sapien. These generally work the same as the stock HEK tools for the end user, but under the hood there's alot of memory modifications going on to allow you to create and modify custom tags. There haven't been any modifications to the error system, that would be far too much work to be feasible and the existing system is fine.
I feel a lot of people have the misconception that OS is going to be difficult to use for the end user (ie you, the tagger), when in reality it's as easy as using the stock HEK. It's a different story if you're looking to actually develop these extensions, as you'll need some knowledge about reverse engineering software and C++ programming. Now I'd rather not shit up this thread with OS questions, but if you have any others you can create a thread and i'll answer any questions anyone has there (but please none of the "is x possible with OS" questions, as those are kind of subjective).
Re: We're back! CMT Returns!
Quote:
Originally Posted by
Choking Victim
The OS HEK is just a modified HEK consisting of OS_Tool, OS_Guerilla, and OS_Sapien. These generally work the same as the stock HEK tools for the end user, but under the hood there's alot of memory modifications going on to allow you to create and modify custom tags. There haven't been any modifications to the error system, that would be far too much work to be feasible and the existing system is fine.
I feel a lot of people have the misconception that OS is going to be difficult to use for the end user (ie you, the tagger), when in reality it's as easy as using the stock HEK. It's a different story if you're looking to actually develop these extensions, as you'll need some knowledge about reverse engineering software and C++ programming. Now I'd rather not shit up this thread with OS questions, but if you have any others you can create a thread and i'll answer any questions anyone has there (but please none of the "is x possible with OS" questions, as those are kind of subjective).
Okay. I didn't know if Tool had any new designations for tag errors or anyone had made some of them more clear (instead of having to fish through all of the animation files in the scenario to see which one is corrupted). I'm going to assume exceptions act generally the same as well.
But that's the awesome part; it's as simple as using the current HEK, not to mention I don't think I'll be too concerned about creating extensions (not to mention I like the time on top of all of the other content I'm working on) if everyone will ultimately have the same resources/extensions of the OS version CMT is using for this mod (or the extensions being utilized for CMT's mod with OS).
Re: We're back! CMT Returns!
Re: We're back! CMT Returns!
hi
http://img854.imageshack.us/img854/7...extureswin.jpg
AR is WIP
Dano : and there are wierd normal mirroring issues with the realtime shader in max
PS. I see you online Arteen, get on AIM!!
Re: We're back! CMT Returns!
The yellow bothers me...a lot.
Other than that well done.
Re: We're back! CMT Returns!
I feel it should be more of a goldenrod yellow (same colour as the pieces on the plasma pistol), but in all honesty it's perfectly fine. Not that my opinion matters much, but there it is. Splendid work; if you didn't know what to look for, you'd swear that was not intended for a Halo 1 mod.
Re: We're back! CMT Returns!
No human race in their right mind would be something bright as fucking yellow on a weapon. Stands out like a cop in the ghetto.
Re: We're back! CMT Returns!
What's with that glowy green knob on the AR?
Re: We're back! CMT Returns!
Quote:
Originally Posted by
Arteen
What's with that glowy green knob on the AR?
It's the flashlight button.
Also on the stripe-hate bandwagon. No military in their right mind would put a fluorescent warning color on a standard-issue weapon right in plain sight.
Re: We're back! CMT Returns!
Indeed. Good thing that stripe isn't fluorescent! It's like a very bland "matte" yellow.