Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Oh gosh I fucking love the fact you are emulating halo script. Seriously tho you could make this run halo maps at this rate...
July 2nd, 2013, 05:59 PM
Limited
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by Private Caboose
You guys are bloody idiots. What does it matter he's using Java? The fact that he's built a custom engine using it is impressive, the fact he's tailoring it to Halo CE is one worth being thankful for, and it's also more than Kornmann has ever done in terms of Halo CE. Open Sauce? Yea, go ahead and build a "tool" that is makes certain maps exclusive to those who have OS. This is a custom built, extremely simple engine to use as far as we can tell from the information we've been given.
In short, you guys are bitching about Inferno using Java to make a custom engine that we can put CE content into, yet you aren't thanking him for the enormous effort he's gone to, to bring this to us. I'm indifferent when it comes to using Java and .net, but when you guys just hate on a person because he's using a language that you don't like, that's just wrong. To be honest, if you pulled your thumbs out of your asses and actually help Inferno out, you'd probably find that this is far more advanced than OpenSauce and is worth working on.
Seriously, grow the hell up.
-Hiralis
I had to quote this, simply to document the sheer level of ignorance.
The reason I havent praised inferno yet for his work is simple; and I dont mean to offend his work or him by saying this but so far its been very 'cookie-cutter'. A graphical tech demo if you will - they may look pretty but you question the actual substance of a game, the planning behind and everything that goes along. In the grand scheme of things, they are also rather straight forwardto make.
Only now has inferno actually expanded out and started to dive deep into developing this further and adding substance (script parsing etc). That is what defines games and the their systems.
July 2nd, 2013, 06:47 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by Limited
I had to quote this, simply to document the sheer level of ignorance.
The reason I havent praised inferno yet for his work is simple; and I dont mean to offend his work or him by saying this but so far its been very 'cookie-cutter'. A graphical tech demo if you will - they may look pretty but you question the actual substance of a game, the planning behind and everything that goes along. In the grand scheme of things, they are also rather straight forwardto make.
Only now has inferno actually expanded out and started to dive deep into developing this further and adding substance (script parsing etc). That is what defines games and the their systems.
I designed the "game" parts first actually. Making sure that the game worked, and making sure that the multiplayer worked was my phase 1. The graphical stuff was actually phase 2. Phase 3 is optimization, streamlining, and filling in missing features. I'm working on phase 3 right now. :v:
Just so you know I can start up a multi-player server and do some death match with box pistols on the current build, but it's not fleshed out. It's all functional but there is no reason to fully build the gameplay stuff until the engine is finished and optimized.
The graphical parts of the engine are built around the game parts of the engine. I constantly work to try and improve the Actor superclass and all it's subclasses, and I do my best to make stuff as flexible as possible.
July 2nd, 2013, 07:19 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
And final bit of stuff for today (I've been constantly interrupted today by life :gonk:)
New script functions:
add <value> <value> returns addition of the 2 values
set <variable> <value> returns void
while <boolean> <do> returns void
until <boolean> returns void
Shouldn't have to explain the first two.
While will continually run it's <do> parameter until the boolean is false.
Until will sleep until the <boolean> parameter is true.
(script all dormant "sleepuntiltest"
(log "sleeping until test_boolean2 is true)
(until test_boolean2)
(log "test_boolean2 is now true so now we can continue!")
)
(script all dormant "settestbool2"
(set test_boolean2 true)
)
Both are working as expected. :v:
Still need suggestions for more functions in 12 script.
July 2nd, 2013, 07:20 PM
Pooky
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by Kornman00
or if it was something 343i sparked.
I see what you did there.
July 3rd, 2013, 08:49 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
So today I removed 2 TODO:'s from the top of the engine class:
Code:
//TODO: MODEL LODS FFS YOU FUCKING PLEB
//TODO: LONG DISTANCE CULLING BECAUSE NIGGER
Done and done.
Reworked a lot of code and generally streamlined the entire model system. I also added a new property "scale". Does what you would expect. :downs:
I'm also looking into JBullet3d. Trying to decide if I want to use it or not...
July 7th, 2013, 09:35 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Read the video title and description. If the problem is as I expect, then I can fix it tomorrow no problem.
July 9th, 2013, 12:54 AM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
July 9th, 2013, 08:09 AM
Rentafence
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Nice java cube physics
July 9th, 2013, 08:09 AM
Btcc22
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Sabrepulse - Close To Me. I had to listen to several dozen butchered versions of N-Trance's 'Set You Free' before figuring it out. :(