Re: Delta Halo (Working title) SP Map
Hurray more animations for me to critique!
Assault rifle: I really like the origin, though I think the model probably would have looked better unmodified. The melee animation looks cool, but it doesn't really look like its hitting anything, just sort of raising the weapon. The reload looks very bad. It shows that the right hand's fingers are not well wrapped around the gun. Also, the movements are jerky and unrealistic. The gun doesn't move properly when the clip is removed or inserted, and the left hand looks messy when its pushing the bolt. What I did like was the grenade throw, that looked good and it has always been one of my personal weakpoints. I wish I had gotten a good look at the ready anim but it wasn't really visible. The firing animation looked good, but it looks like you still don't constrain very well. The left hand seems to stray from the gun a bit. I might be wrong about that though.
Brute shot: The ready animation looked cool and accurate to halo 3, but the origin in its self looked clippy (the thumb). The melee looked pretty lame. There was a serious lack of implied force, just like the assault rifle. The fire looked good, I have no complaints on that, but the reload was very unappealing. There was far to much visible arm, and the left hand twisted in ways that it shouldn't have. Also, the fingers quite clearly clipped while putting the grenades in. The grenade throw and the equipment deploy both looked good to me though.
Re: Delta Halo (Working title) SP Map
just noticed that the hand wrapped around on the ar werent on right D:, in max, and when hes pushing back the ophandle, then fingures are not messed up :-/, as for the bruteshot, ill make the melee a bit faster
Re: Delta Halo (Working title) SP Map
I really like that modified model :D
And animations are good too :3
Re: Delta Halo (Working title) SP Map
recoil on the ar is GROSS. redo it.
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
SnaFuBAR
recoil on the ar is GROSS. redo it.
Agreed.
Quote:
Originally Posted by
EP_Killa
just noticed that the hand wrapped around on the ar werent on right D:, in max, and when hes pushing back the ophandle, then fingures are not messed up :-/, as for the bruteshot, ill make the melee a bit faster
Disagreed. If they're in a position that isn't natural, they're messed up. As for the bruteshot, speeding it up wont fix it. You need to make it more obvious that he is hitting with the blade.
Re: Delta Halo (Working title) SP Map
the fingures are NOT messed up, they go a little fast, but if you watch it slowly theres nothing abnormal about them, how is making your fingures straight abnormal? and i wasnt just ganna fast forward the bruteshot, gonna make it come out more and more faster.
http://img442.imageshack.us/img442/3105/scene1lz7.jpg
anything abnormal there, hes pushing back the op handle with his thumb
Re: Delta Halo (Working title) SP Map
You have a bad thumb rig.
Re: Delta Halo (Working title) SP Map
yeah some others all a little messed to, will take a look soon
Re: Delta Halo (Working title) SP Map
Nice looking forward to it ;)
Re: Delta Halo (Working title) SP Map
Quote:
Originally Posted by
EP_Killa
the fingures are NOT messed up, they go a little fast, but if you watch it slowly theres nothing abnormal about them, how is making your fingures straight abnormal? and i wasnt just ganna fast forward the bruteshot, gonna make it come out more and more faster.
anything abnormal there, hes pushing back the op handle with his thumb
Irrelivant if it's "normal" from another perspective; what matters it it looks good where you see it ingame. And as of now, it doesn't look that good. The movements are fairly jerks and unrefined throughout the anims, fingers especially. They could all use some work.