Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
ragequit Assault on Control Room mission when my rocket hit a banshee and didn't detonate
the FUCK
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
lolwut, did it stick to the model or something? or did it just disappear?
E: Wait, i bet I know what happened, did it hit part of the Reach banshees geometry that isnt backed by the h1 collision model?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Any level on Legendary before I collect skulls:
Toomanyenemies!Ohgodthoseeliteswontdie!Getthefucka wayfrommeyoudamnBanshee! WhatthefuckIjustemptiedaclipintohim! Crapallthemarinesaredead!Ihavenomoregrenades!Endle ssFlood!ThosegoddamnSentinels!Holyshittwodropshitp s!RAGEQUIT!
Any level on Legendary with select skulls on:
GRENADE SPAM!
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Sounds like you guys are all just out of practise. When I'm not going for achievements, this game is practically a cake-walk on Legendary. That said, I did notice that they could not resist tweaking some things:
-Increased reticle magnetism, but decreased auto-aim. I'd rather have it the other way around, because magnetism gets me killed and/or screws up my attempts at lining up sniper shots.
-Plasma pistol now overheats lolquick; I compared it with the real CE using the same rate of fire, and the HA10 couldn't sustain output for as long. I guess they did this to differentiate it more from the plasma rifle
-Not sure, but the Assault Rifle feels like it has been weakened. That, or Elites have been toughed. I can kill an Elite Major in CE in a single magazine, but not in Anniversary.
-WHY OH GOD WHY!? Tried playing split-screen co-op with my brother. I found out that you have a field of view akin to looking through a straw. Why did they do this? In CE, you actually got a larger FoV in two-player split-screen! This has actually been a problem with all of the Halo games since the first, though it's really bad here.
E: I also had the most awesome round of the level "Halo" on Legendary. Usually, that first base beats me up because I charge into the enemy drops. However, today, I switched it to Classic view and attacked in a different order, resulting in no scratches and total enemy annihilation. The only reason I lost health was because I had to grenade-jump over the chasm in the tunnel. Hot damn, cleaning the clock!
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I really, really doubt they changed any of the game's mechanics aside from cosmetic stuff. Otherwise there would be nerd rage all over the internet.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
geometry that isnt backed by the h1 collision model?
^ That shit is getting really fucking annoying. There are differences in both the zone and object collision models. I'm getting fucking sick of my shots not hitting some twit fuck of an Elite because he's hiding behind a crate that wasn't created to match the original. I'm getting sick of wasting grenades that seem to bounce off invisible geometry.
It's not *as* annoying now that I got that fucking bandana skull. At least I can just waste ammo to my heart's content. But fuck the Saber, cosmetic changes can still affect gameplay.
http://operatorchan.org/war/src/war5...eadThanRed.png
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
t3h m00kz
I really, really doubt they changed any of the game's mechanics aside from cosmetic stuff. Otherwise there would be nerd rage all over the internet.
I'd be very interested in seeing a side-by-side comparison of weapons tags for CE and Anniversary.
I *know* they added the magnetism, and here's how:
In CE, there is only one target, right? It's an Elite. I hold my sniper scope in one spot, and the Elite is passing back and forth under it. Now, same situation in Anniversary. Elite nears the cross-hair, cross-hair pulls towards the target, and now my shot is messed up. It was a major "dafuq" moment for me.
They did change split-screen. 200% positive. If you haven't tried it, try it. It's awful.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Assuming there haven't been any conflicting tag structure changes (there shouldn't have been), I should be able to extract them for comparison
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Halo 1 on Xbox had the reticle dragging behavior. It's only been recently that it's become less of a problem. Maybe you're confusing memories of Halo PC with Halo Xbox?
Keep in mind that this is a port. Things can behave differently in a new hardware environment without the tags having been altered. I don't see why they would change the game in such weird, random ways when they said they weren't going to touch it, even to add tempting "improvements".
The plasma pistol seems kind of buggy in general to me. I'll just be rapid firing the thing and I'll hear the overcharge sound. Sometimes it will actually overcharge. I chalk that type of thing up as a bug, rather than a deliberate change.
Changing the co-op FOV seems deliberate, though.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I'm not. I just played T&R on Anniversary, and then did it again on CE. No reticle dragging in the latter as far as I could tell through my scope. It does it for non sniper weapons while un-zoomed (where applicable) ever so slightly. In Anniversary, it's been cranked. Actually, I also remember playing Halo 2 and 3 way back, and remember how much of a pain in the arse the magnetism was versus the original. You could make an argument that that isn't really changing the game's mechanics, it's a grey area. Eh, I just need to find the Eye Patch skull and I'll be happy. I'm still a veritable machine of death as it is.
As for the plasma pistol, it did that on PC, but not on Xbox as far as I can remember. I've been able to replicate it on my computer in the past. As for the overheat, I am not so sure. That's why I want to see tags. That and for the AR.