Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
DarkHalo003
Reach had great environments. I'm not really sure why you're saying it looks dull either.
Not sure if you realize it, but I think you have a mindset dictating your impressions.
Reach had about 2 levels that I found to look nice, the rest of them were very bland and boring, basically lots of repeated desert levels with no variance. So far with Halo 4, the same has been shown, along with lots of shades of grey and darkness. Whatever happened to the bright, colorful skies and lush dynamic environments found in the other Halo levels, such as Halo 2 and 3? The only level that was shown that was "lush" was that campaign level, and that was still a very dark and ominous looking. I know it can't be said without having seen all the levels, but to me, that was one of the things that really drew me in for the previous Halo games.
Re: Halo 4, now on your xmom 360
Thanks higuy, I just realized that the weren't looking at the sky for most of the shots. I bet this means that the sky isn't their focus. Does this mean that we get a centered reticule for the first time in over a decade? :v:
Or do they simply want to reveal the sky when we play the game? :suicide:
Re: Halo 4, now on your xmom 360
I mean, out of all those pictures, this was my favorite that I found to look nice:

Re: Halo 4, now on your xmom 360
Is it just me or do those look like the "light bridge" from the legendary ending of ODST? Maybe I'm just remembering it wrong
Re: Halo 4, now on your xmom 360
We'll have gravity hammers, but no brutes in H4: http://www.neogaf.com/forum/showpost...postcount=4368
Maybe the "story stuffs" he is talking about means the brutes also "evolved" or mutated like those butt ugly retarted looking jackals plaguing H4 :mech2:
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Pooky
Really? I'll grant you Halo 3 since it was mostly recycled tunes, but I really enjoyed the soundtrack of Reach. In fact, I thought it was one of the only good things about an otherwise terrible game.
The other soundtracks, including Halo 3's and especially ODST, had a greater variety of colours in the music than Reach. I listened to the entire Reach OST, and all I could think about it was shades of brown. Not really unlike the a lot of the levels, actually. I also felt like the main Reach theme became overused, kind of like how the Watchtower riff in Battlestar Galactica became overplayed in Season 4's OST. Even Halo 1's theme didn't get used that often in the same game.
Personally, I thought the redesigned Covenant and most of the firearms were the best parts about Reach.
Re: Halo 4, now on your xmom 360
Reach wasn't supposed to be bright and colorful. It was the fall of the Spartans and the planet. They weren't going to have rainbows shooting out of everyone's ass. God.
Re: Halo 4, now on your xmom 360
Gears 3 and the Mass Effect series managed to be colourful without being rainbow-happy. Your argument is invalid.
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Re: Halo 4, now on your xmom 360
Yup, you're right, I see plenty of color. No browns or tans. You're completely right. Oh wait.
http://geeky.ly/wp-content/uploads/2...team-photo.jpg
Don't mistake bloom for being colorful. Gears 3 was by no means colorful. It was about as dark and boring as Reach.
And Mass Effect was colorful because they wanted to be. Halo's planet Reach was not meant to be colorful. You're arguing completely different games, completely different art directions, and completely different developers.
Re: Halo 4, now on your xmom 360
This just in, brown and tan are not colours.
Source: BobthegreatII.
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