Exactly, thank you wol.
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No, you two are too used to your lateral thinking and human body.
Some creatures just have different body proportions and shapes...
Bungie aren't fucking stupid. If a bunch of people from internet forums can see "faults" I'm sure an entire professional studio would have seen said faults. Think outside the square.
Maybe they just have muscly ass thighs, maybe, they have huge ass shin bones, maybe, just maybe they don't have as much fluent movement as a human body, but they make up for that in pure strength.
I personally am glad the brutes are the way they are. If they were the same proportions as a human, it'd just look like your fighting a bunch of black guys, who have alot of fur and ape/rhino/lizard like features.
also, 2000th post
On the contrary, dane. I'm not used to human anatomy in that sense, im talking about how the brute reacts with the rest of the art. All other enemies (elites, hunters, jackals, grunts, and all the flood) are designed very well and look very real. The brute stands out from them. It doesnt fit in. You're using a tremendous amount of suspension of belief which i find odd seeing as how you yourself are a great artist dedicated to making things right. The muscles and shape just dont look right, and they dont look primal (in halo 2). They said many many times that they themselves were not happy with the halo 2 brutes, that they looked like odd monkeys. I can then happily say that they look much more covenant in halo 3.
even though i posted it in my thread already, i can't help but put it here.
http://img206.imageshack.us/img206/1986/32116793vq5.png
http://img295.imageshack.us/img295/2033/14897853fx9.png
http://img257.imageshack.us/img257/2...brutes4hs1.jpg
sup
also real basic at the moment like the others.
Since that's the last one to be started - it's now hammer time.
:awesome:
ANFSCD, but don't want to make another topic:
I've got my basic BSP, I go to Materials, use the Multi-Sub-object, and have like 2 different materials, one for the ground and sky... [blablabla, like the basic tutorials]
I use ground.tif for my bsp. But when I compile my BSP, the ground is white after the radiosity and skying and stuff. help please?
no. shut up. this is a gallery topic. take your questions to your own thread you lazy prick.