Yeah it's either C: or :o - one of the covenant mysteries.
lol
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Yeah it's either C: or :o - one of the covenant mysteries.
lol
Quote:
Tried something new and recorded myself while animating. I'm not really sure what exactly people can take from this if it's sped up 8x. Consider this an experiment (as the title says) on all counts. I lost a good 2/3 of the animation process in an unfortunate CamStudio crash, so a lot of the reload is missing. Sorry about that. Ironclad suggested I edit the opening of the reload to be a bit more 'exciting'... I agree that it's boring, but the left hand has been link constrained to hell and back and even the smallest change makes it go crazy now. Not the best plan in hindsight, but there's not much I can do now. At least the reload is half-cool. As for the other anims.... well, there's nothing much to comment on. They're not particularly creative, I just wanted something easy to test this on. I'm becoming very fond of my Elite FP though.
Annotations will come as soon as YT lets me do them; there's a lot of things I do here (curve editor mostly) that I think a lot of people could learn from.
Cool, I love to see people's process. I'd crit the animations, but I wouldn't have much informed crit to offer.
Same deal as last time.
I lost a few minutes of the grenade animation, but most of it is there and intact. This is a more accurate view of how I animate now - I just merge in the moving anim and left arm motion for the nade throw without redoing them for each weapon. Overall I'm very happy with how this set is coming out. Depending on how much free time I have, the reload will be up sometime between tomorrow and this weekend.
Hmmm, I never knew what exactly the curve editor did but after seeing you use it I've started to experiment.
So far the only use I found was separating the movement and the rotation key frames in-case I accidentally fuse them, hah.
helps in certain cases where shit isnt smooth enough, but i dont use it much either
Finished the Flamethrower. Not sure what I'll do next, I'm a little worn out form doing 2 sets in one week.
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I think I didn't quite fix the problems with the posing animation that ODX was talking about, but I might just be saying that because I've seen it so many times now. Big thanks to Ironclad and Flyinrooster for giving me suggestions on the incredibly awkward release of the fuel canister.
Overall I think this ended up okay.
The curve editor is also useful if you want to see how things loop (as in relative repeat) without manually copying key frames. i.e. a walking animation. I also like just being able to see a better organized view of my object(s) motions when animations get complicated, instead of just the time slider.
Hey, it's more of these. Elite Needler and Pistol. Nothing too creative here, but I've been working on yet another animation vid that should satisfy any creative craving you have by tomorrow afternoon...
Uh oh a double post call the post patrol!
http://www.youtube.com/watch?v=-SR88yODcsI
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To hell with realism. To hell with practicality. To hell with how guns work. STYLE ALL THE WAY. BELIEVE IN THE GETTER and all that. I set out to make the most impractical, ridiculous reload animation devised by man, and by God I think I did it.
This was the most fun project I've done in a long time. I'll probably be making sounds (more like editing the Bungie sound team's hard work) for the anim and uploading those later just because I can - I'm seriously in love with this. Hopefully seeing this will teach you guys a lesson or two in how to be creative - the world can become an exciting, novel place if you just remove all your normal inhibitions and view it as an 8-to-12 year old would.