Ok, I'l have to see what I can add to increase the definition but I don't want to add detail for adding details sake if you know what I mean.
On that note;
Ok, I've actually started working on trying to replicate the wall, been busy recently having a overhaul of the entire terrain taking in advice from mech and a few people I know in person to make a better designed map.
I've actually started on adding vegetation to the map now it's gotten that far so I'm hoping the direction I'm going now will be a large improvement from what I had at the start.
I've taken cues from Halo, T&R and Tsavo highway for the function and overall look of the map, I've got active scenery being sent in by particle emitters, currently spawning pelicans but that is still subject to change.
There still needs some work admitedly in the center of the level such as hills that need smoothing out as well as various smaller issues like on some cliffs there is obvious triangulation, that will all be cleared in due process.
As for now, seeing as a single picture won't do enough to show of the progress that has been made, I've made a video to show case various parts of the level, Yes I am very much aware the first base still needs more detail, I'm planing a teleporter pad being built in to teleport you to other locations so please, take that into account as I am very interested in the crit on the project thus far.
Overhead view and video below.
http://img156.imageshack.us/img156/4...2800590113.png
http://www.youtube.com/watch?v=-2G4uuTcCGA