Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
it would be h2 with a twist i think he should make it with backpack.
also a glitch is turrent is invincible to rockets and grenads
http://video.google.com/videoplay?do...12355173745959
Here's the game type I used. For people who don't know how to install this game type, you go to your Save Game folder which is located in My Documents> My Games> Halo CE> Save Games. Just drag and drop the "Rockets" folder into Save Games.
I love you CtrlAltDestroy.. T_T
Rep added.
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Yeah, I thought so too. :p
Lets see if I can get a game with Sentinel Beams. =O
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
I couldn't get it with Sentinel Beams. :/
I guess we'd have to use devmode to get them.
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
maybe we need dev for beam and beam rifle
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Quote:
Originally Posted by
Aklass
maybe we need dev for beam and beam rifle
no shit sherlock.......of course we need dev :eyesroll:
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
Hmm let me guess...
Scripts...play custom animation, unit_Exit_vehicle, unit_enter_vehicle, "you got jacked!"
=)
Bad news: clients might not see the sexy anim =(
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
i'd be suprised if he can get that to sync
Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)
He told me that syncing is an issue, well you can still kick them out and board... it's just that you won't be able to see the animation and see the "Press <whatever> to board enemy POS"
And my little guess in my last post was wrong...
object_attach...vehicle_test_something...vehicle_u nload....something...unit_enter_vehicle
At least i got the last part right =P