Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Quote:
Originally Posted by
TrantaLocked
The SMG is incredibly inaccurate and has a very short range. If it handles the way it does in Halo 2, there is zero reason to have a scope.
you do know that with OS
they theoretically could add a decrease in spread when zoomed in
right?
besides, Halo 2 had the worst excuse for "weapon balance" in any game ever. the weapons were only useful in very, very, VERY specific scenarios. rock-paper-scissors of the FPS franchise.
think of it this way.
H2:
EFFECTIVE RANGE OF:
SMG
|++---|
BATTLE RIFLE:
|-+++-|
SHOTGUN
|+----|
SNIPER RIFLE
|---++|
as opposed to
HALO 1
EFFECTIVE RANGE OF:
ASSAULT RIFLE
|+++--|
PISTOL
|-+++-|
SNIPER RIFLE
|-++++| (2x zoom ftw)
SHOTGUN
|++---|
and so on.
fuck I told myself I'd stop talking about this pointless shit
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
^ id plus rep that post if i could. thats the best way ive ever seen weapon balance described. im definitely going to start using that now.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Halo 2 has a fine weapon balance. The SMG was an attempt to separate the fully auto gun from the tactical semi-auto guns, and that may or may not be good for some. It is really fun using the H2 SMG because it's the Rambo, mindless, all out gun. Then you add on a scope, completely defeating the purpose of the SMG. The actual visibility of the scope takes away the feeling you would get using the SMG in Halo 2. Sure It's still fun to use, but now it feels more like a full-auto BR over a rambo machine gun.
Either we will still have the trusty assault rifle (which I'm sure we care more about than the SMG). And again, at least the scope looks pretty good.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
if you don't know where I'm coming I'm going to make the assumption you have not made it past level 10 in ranked slayer.
you're not going to make it five feet with your SMG with everybody else on the map BRing you to hell and back unless you catch someone off-guard in short-range. and even then you risk the chance of getting BXR'd.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Ranked slayer? What are you talking about? I only play Halo 1 for multiplayer (although I've played the whole series online except for ODST).
Like I said, the SMG is FUN to use. It doesn't help in half the H2 campaign, and especially would lead to failure in multiplayer.
The battle rifle is my favorite weapon BTW. I liked the DMR playing Reach the other day.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
H2 IMO is by far the worst of all the halo games imo. I got into CE because of how much I hated H2.
To anyone who thinks that our SMG with a scope means ODST style SMG.... well no, we'd never reproduce that weapon.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Quote:
Originally Posted by
TrantaLocked
Ranked slayer? What are you talking about?
weapon balance
I only play Halo 1 for multiplayer (although I've played the whole series online except for ODST).
then you likely don't have a good feel of Halo 2's weapon balance if you've never gone against people who know how to use the weapons effectively
Like I said, the SMG is FUN to use. It doesn't help in half the H2 campaign, and especially would lead to failure in multiplayer.
then it's not the "fine balanced weapon" you claimed it to be, is it?
The battle rifle is my favorite weapon BTW.
most versatile weapon in the game, yes
I liked the DMR playing Reach the other day.
dmr's fine too, needed a bit more umph
Quote:
Originally Posted by
Masterz1337
H2 IMO is by far the worst of all the halo games imo. I got into CE because of how much I hated H2.
To anyone who thinks that our SMG with a scope means ODST style SMG.... well no, we'd never reproduce that weapon.
you could theoretically make it perfectly accurate when scoped in. But then you'd have to worry about the overpowering lack of recoil.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
All I played was Halo 2 multiplayer with my cousin when it came out. I also own it on PC, and I've beaten the campaign three or four times. I know the game, lol XD
And it IS balanced because it is rewarding to use it. The feeling of bullets tearing apart jackals in close corridors is worth using the SMG. It is highly effective at very close range no doubt, and you underestimate how often in the game you're in close combat. Still, like I said, the SMG is usable half the time in Halo 2, while in Halo 1 the AR is usable almost the whole time. The AR was split into two guns for H2 which allowed players to develop further their own play style.
Are you guys planning on making the SMG w/scope more accurate than H2?
What about the relationship between the AR and the SMG in the mod? If one would choose between the AR or SMG w/scope, there would need to be advantages for both. I'd say if the scope stays, the SMG needs to be less powerful but have a longer range and better accuracy than the AR.
Re: CMT SPv3 - 12/2/11 Update - New Media Inside!
Except that the Halo 1 pistol is actually |++++-|