Re: HaloCE - OpenSauce - V3 Released
Out of interest, would looking into whether it's possible to create new master server lists be something anyone would be interested in looking into?
reason I ask is Gamespy are axing old games master servers left and right after being bought out by another company.
Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
=sw=warlord
Out of interest, would looking into whether it's possible to create new master server lists be something anyone would be interested in looking into?
reason I ask is Gamespy are axing old games master servers left and right after being bought out by another company.
May or may not be already done.
Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Con
A feature you might want to add to the client is pushing new maps you've downloaded to your own master server.
Master servers aren't a per-person/client thing. They are meant to be run by established web hosts, in which case they would most definitely have FTP access to their server for adding new maps.
Re: HaloCE - OpenSauce - V3 Released
It's to bad it's HTTP protocol exclusive.
I could almost be tempted to open up a torrent seedbox just to help serve these. And we all know that there are cheap 100, 250, and 500 Mbps seedboxes out there if you know where to look.
Re: HaloCE - OpenSauce - V3 Released
Using torrents would very likely introduce their own set of problems that'd end up making things less reliable (and slower), not that I'm speaking on FireScythe's behalf.
Re: HaloCE - OpenSauce - V3 Released
Quote:
* We've added a script function for playing .bik videos (need to be in the same location as the game's existing .bik videos)
THANK YOU. This makes me very happy.
also, came up with some ideas for script functions for some focusing effects, for example
http://xboxmedia.ign.com/xbox/image/...8012407982.jpg
Code:
cutscene_focus_objects <object_list> <integer> <integer> <boolean>
Focuses or unfocuses object of set integer amount in a certain period of time. False sets unfocused. Zero is completely unfocused.
cutscene_set_focal_amount_environment <integer> <integer> <boolean>
Integer controls how much the environment is in focus with the camera within a set period of time. Zero is completely unfocused.
camera_set_focal_amount_environment <cutscene camera point> <integer> <integer> <boolean>
Integer controls how much the environment is in focus with the desired cutscene camera point within a set period of time. Zero is completely unfocused.
cutscene_set_focal_horizon_radius <flag> <radius> <integer> <boolean>
Sets a radius around desired flag. Outside of this radius is where integer controls how clear the horizon is. Zero is completely unfocused.
cutscene_reset_focal_distance <boolean>
Resets all previous focal values to 1(default).
physics_volume_set_gravity_scale <trigger volume> <gravity>
Sets desired gravity amount for desired trigger volume.
pp_enable_cascade_shadows <boolean>
Enables or disables cascade shadowing.
cascade shadows would of course be the shadows that vehicles\bipeds give off, but applied for scenery objects aswell with a larger distance of rendering.
Thank you:)
sorry if some ideas are a little rough, but im sure you get it.
Re: HaloCE - OpenSauce - V3 Released
As I recall, DoF wasn't added to the engine until H2.
And trying to do physics volumes isn't something I want to try rushing for 3.1. If we ever did them, it would be in a later release as gravity is applied to many different things, which we would then have to hook and then test to see if that point is in a physics trigger volume. And the trigger volume block only has 2 bytes of unused space that could potentially be made use of.
Re: HaloCE - OpenSauce - V3 Released
Here's a quick video showing the map downloads in action.
http://www.youtube.com/watch?v=R-nVbexrN5M
Re: HaloCE - OpenSauce - V3 Released
Looking good, nice work. :iamafag:
Re: HaloCE - OpenSauce - V3 Released
Kornman00 are you a wizard? :iamafag:
http://i.imgur.com/ZJ9Fh.gif
Really though... thanks for your (group) efforts even after all this time.
Such a thing is much too fleeting. Good work twice so.
Again... Thank you.