Much.
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Much.
http://www.llamajuice.com/img/head.jpg
That's after hitting the meshsmooth, which... is what we're doing at the end of it all anyways... and what I'm always checking the model to see that it looks nice. The unsmoothed mesh looks like garbage because I'm building it to be smoothed eventually anyhow. Same with that body I showed earlier.
Also, <3 the 3 key in Maya 2K8. (Quick glance smooth... it's just like how NURBS is in Maya for... the few of you who have used maya...)
http://xs227.xs.to/xs227/08204/femalehead335.jpg
sorry to post this right after you llama, you just reminded me to post mine.
1x Meshsmoothe on a low poly, then worked from there, refining it by cutting, and moving individual verts
i think i made the top of the head just a bit too high, but it kinda looks weird because there's no hair there at all, which is propably the reason why it looks weird.
i made this based off a tutorial a friend of me made for me.
edit: man i really i wish i recorded the making of this.
Llama, your mesh is pretty good for a start, but the top of the head looks too large and the chin seems too pointy. EDIT: Also, Llama, the lips are too far down, and the little thing under the nose that leads to the lip is not wide enough. EDIT 2!: The nostrils look like blocks.
Tweek, fix that ear. :V
I'm amazed how you can model off of an asian guy for reference and the model looks like a black guy.
i was gonna say that.
He looks like he has a suction cup around is mouth pulling it out. also, wheres the crazy Asian hair-do?
Unfinished, mb?