Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
Slight criticism!? Are you kidding me? You and most of the people on this forum nit-picked the shit out of every aspect of the damned game, most of which had to do with graphics. Did you forget about the Johnson mustache debate?
Uh, we nitpicked aesthetics and ambience mostly.
The problem is that Reach is trying to be something it's not. And that something is "good."
Ergo, the Anniversary playlist.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
@Bobble: The Anniversary MP pistol is evil at close range, really feels unbalanced as it is. It's way too easy to get a kill without leading to offset the power a bit and using anything short of a Needler or Rocket Launcher is pointless. Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
DarkHalo003
@Bobble: The Anniversary MP pistol is evil at close range, really feels unbalanced as it is. It's way too easy to get a kill without leading to offset the power a bit and using anything short of a Needler or Rocket Launcher is pointless. Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.
Yeah, I agree with you there, that is about how it is in CE :P
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
Except that even in close quarters the pistol is still better. The problem is one of balance, even if everyone else spawns with one, it is the single weapon that wins in almost every single situation and discourages weapon diversity, barring extreme long range, and ultra close range. Also, the Anniversary MP pistol is very much like the H1 pistol, just a little less godlike, it has more bloom and cannot fire automatically, but beyond that it is the exact same.
You seemed to have missed the posts where we talked about the pros and cons of all the weapons and why the pistol ISN'T the best weapon for every situation. I typically prefer the assault rifle at close ranges when a shotgun isn't present, as it has the wonderful behavior of devouring health and shields. If I want to be a troll and catch someone off guard, I'll pepper them at a distance with the plasma rifle, stunning their movement then close in with a melee to finish them off.
This is of course Halo Custom Edition...not Reach. Feh.
@ Pooky, the D-stick is an abomination on the modern gaming controller. There's a reason nintendo ditched that shit after 2nd gen.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Bobble, I'm going to once again assert that you have not played the first game very much. It plays absolutely nothing like Reach in normal play-lists and in the Anniversary play-lists. You also poo-poo us for nitpicking, when we also nit-picked the Jesus out of the first game after also playing the Jesus out of it. Clearly you have not done the same. Please do so. Please take a long time to do it, too, just like the rest of us.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
Except that even in close quarters the pistol is still better. The problem is one of balance, even if everyone else spawns with one, it is the single weapon that wins in almost every single situation and discourages weapon diversity, barring extreme long range, and ultra close range. Also, the Anniversary MP pistol is very much like the H1 pistol, just a little less godlike, it has more bloom and cannot fire automatically, but beyond that it is the exact same.
Nothing in this post is true unless you just suck horribly at Halo.
Quote:
Originally Posted by
Bobblehob
Slight criticism!? Are you kidding me? You and most of the people on this forum nit-picked the shit out of every aspect of the damned game, most of which had to do with graphics. Did you forget about the Johnson mustache debate?
Find me one post where I complained about a mustache. Except you can't, because you group anyone who disagrees with you into the same category like a child.
Quote:
Originally Posted by
p0lar_bear
Uh, we nitpicked aesthetics and ambience mostly.
Above is the only thing I ever nitpicked.
Quote:
Originally Posted by
DarkHalo003
Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.
Yeah I didn't get that either.
e:ninja'd
Quote:
Originally Posted by
Bobblehob
Im going to assert that I have played the shit out of CE, for the last 5 years.
I'm going to assert that you fucking didn't, either that or you spent the entire time W+M1'ing with the Assault Rifle on Blood Gulch and wondering why you kept getting cut down by the mid range weapon on an almost entirely mid range map. Just because Blood Gulch = Pistols doesn't mean Halo = Pistols.
Quote:
Originally Posted by
Bobblehob
I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed.
No... it doesn't, unless the Anniversary playlists changed a lot since I played them. When I played it, the Pistol shot slow as fuck, still had bloom, still had only 8 shots, still had shithouse accuracy. You only spawned with 1 worthless grenade, the other weapons still sucked, and there was still melee lunge.
Quote:
Originally Posted by
Bobblehob
Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.
Seriously, play maps other than Blood Gulch. Christ.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
Bobble, I'm going to once again assert that you have not played the first game very much. It plays absolutely nothing like Reach in normal play-lists and in the Anniversary play-lists. You also poo-poo us for nitpicking, when we also nit-picked the Jesus out of the first game after also playing the Jesus out of it. Clearly you have not done the same. Please do so. Please take a long time to do it, too, just like the rest of us.
Im going to assert that I have played the shit out of CE, for the last 5 years. I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed. The only thing I said was almost the same is the pistol. Besides the bloom difference, as well as no automatic fire, it is basically the exact same weapon. Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.
Me poo-pooing the people here over nit-picking was specifically about the graphics and such in CEA. There was really very little discussion of gameplay after it was confirmed that it would be the same as the original game.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
cannot fire automatically
stopped reading there.
jump into the playlist and try again.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Bobblehob
Im going to assert that I have played the shit out of CE, for the last 5 years. I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed. The only thing I said was almost the same is the pistol. Besides the bloom difference, as well as no automatic fire, it is basically the exact same weapon. Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.
Me poo-pooing the people here over nit-picking was specifically about the graphics and such in CEA. There was really very little discussion of gameplay after it was confirmed that it would be the same as the original game.
But it's not. It can't ever be. It can't ever be because of hit-scan, it can't ever be because of a wrong rate of fire, it can't ever be because the hit-boxes on the players are different, and it can't ever be because the aim-assist mechanics are different. It doesn't even remotely emulate the first game, comparing both games Xbox to Xbox.
Oh, and then there's you claiming that the pistol is the go-to weapon in Halo. Yes, yes it is. I'm not going to refute that. But what about the other games? It's either the Battle Rifle or the DMR. They all have their "pistol" and it is just as OP, if not more so, in the other games. Now, I'm not sure if you are complaining about the OP pistol or not, but if you are, stop right there. We've had OP pistols since the very beginning. The only change is that now it has infinite range (DMR/BR). Have you ever LANed with H1X? Because that's what I'm comparing to, not Halo PC/Custom Edition.
Now, don't take this the wrong way. I actually like the bloom mechanic and I think they should have left that part alone. It actually would have done a better job of emulating the original pistol if they had left Bloom intact, gave us 12 rounds, and 3sk. I, personally, never made 3-shot kills like "bang, bang, bang" in Halo, they were always "bang, bang....bang......bang" at best.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
Oh, and then there's you claiming that the pistol is the go-to weapon in Halo. Yes, yes it is. I'm not going to refute that.
We're not posting about Reach here, but I think this is relevant. This is quoted from a PM I sent to someone else
Quote:
Name me one FPS out there where a particular, all purpose weapon isn't used primarily by most players. You can't. Having an all purpose weapon is necessary so that players always have something to defend themselves with in any kind of situation. What makes the weapon balance work in a game like Halo is in how well the other weapons play off the primary weapon. Take Halo 1 for instance. Every weapon other than the Pistol has its role and gets used over the Pistol
when appropriate. I even made a whole post about this in another thread.
Quote:
Originally Posted by Pooky
Pistol: General combat. Use this to engage infantry at any range except very long, and to peck away at the health of vehicles.
Assault Rifle: Sidearm to the pistol. Use this as a finisher when you empty your pistol mag in close quarters. Also effective at close range against vehicles.
Shotgun: Other than the Rocket Launcher, the best weapon for taking on vehicles at close range. Capable of 2 or 3 shotting most vehicles, can also be used to engage infantry in tight spaces and around corners.
Sniper Rifle: Used for sniping, obviously. Also makes a good alternative to the Pistol for general combat in the hands of a sufficiently skilled player.
Rocket Launcher: Versatile and extremely powerful, limited only by slow projectile speed and low ammo. Use to quickly take down vehicles at any range, and to engage groups of infantry at any range from close to extreme.
Plasma Pistol: Highly effective against fully loaded vehicles. A single plasma pistol overcharge will lower the shields of ALL vehicle occupants, allowing them to be quickly killed with pistol fire or a single grenade. Also useful if you know an enemy has the overshield, and as a quick melee kill at close range.
Needler: Deadly on narrow bridges (like those on danger canyon and infinity) and in narrow hallways. Can also be used against unaware snipers for the lulz.
Plasma Rifle: Only really of use against vehicles at close to medium range. Can also be used as a quick burst to melee. Probably the weakest weapon.
http://www.modacity.net/forums/showt...l=1#post568100
At any rate, weapon variety isn't what's killing Reach. It's the weak weapon damage that utterly prevents a single player from holding his own against multiple enemies without superior equipment. Compare the time for a Pistol 3 shot (or even a 5 shot) with the time it takes to pump 5 DMR shots into someone's head. It's just math, there's no way for the one player to come out on top unless his enemies are phenomenally stupid.
See, the fast kill speed (not
instant, it's not counter-strike) and highly effective spawning equipment are what made Halo. Compare it to any other FPS of the time, like say Quake 3. In Quake 3 you spawn with the almost worthless Machine Gun and 100/25 health. You don't stand the slightest chance straight out of spawn against someone with 100/200 and a BFG.
That's where Halo was different. The Pistol put everyone on even footing and gave the lone player the ability to handle any encounter. It's also the secret ingredient that's missing from Halo Reach, and why my distaste for that game runs so high. The way Reach is designed is so restrictive, so slow, so randomized, so BORING to me. It's fine for people who just want to kill eachother online and don't really care about quality game design, but it really irks me when people take something that was designed from the ground up to be newbie friendly and try to defend it as a serious competitive platform.
Bit of a rant, but still. The Pistol isn't just a go-to. It pretty much made Halo good.