So why did you make it in the first place.
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So why did you make it in the first place.
To learn, mostly. And I did, so it was a successful in that way. Now to make something with a lot less failure :haw:
Good boy.
See, I was expecting OMG BUT IT WAS THE BEST MAP EVAR WHEN I MADE IT FUCK YOU etc.
You passed the test.
There's a test? I thought it was just a "force-feed reality to the deluded morons" rule :pQuote:
Good boy.
See, I was expecting OMG BUT IT WAS THE BEST MAP EVAR WHEN I MADE IT FUCK YOU etc.
You passed the test.
Oh I like you alot.
But not as much as Leuik :awesome:
But Leuik, make a frigin map allready jeez. Even if you just remade a CS map like Aztec and just made it halo ified it'd be sweet.
I'm just learning some terrain modeling.
Textures are placeholders, lights are just funky for rendering, and be gentle?
Looks like you modeled from a flat plane, just like everyone else. I don't see anything great (its just terrain). but I see nothing wrong.
fails.
you're still dragging verts up and down, wich is fine for making like hills and stuff, but when you get a bit more vertical, it won't do the job, and you'll need to add in verts there.
if you want to do this, don't use textures, just post a solid with wireframe overlay, that gives us the best info on this stuff to crit on.
also, it's just terrain, a modified plane. wich isn't bad on itself, since it's the basis of starting anythign with terrain in it. but there's not moch there to give crit AT.
Yes, it's a plane (skybox, bottom plane) mostly soft selection editing.
As for not much there to crit at, if I post a complete mesh made with a wrong modeling method I'd rather know it from the start than at the end.
Also, when you say adding verts, tesselate or create in vert submenu?