Re: Gallery Topic (post your favorite work, or WIP's)
neither.
i suggest you rip a map from Halo CE, Silent Catrographer or Halo would be the best. you need to look at how te cliffs on those maps are made, geometry-wise. then you want to go about recreating it.
for sheep pratice, you should just import the first BSP from Halo, and re-create it. i'm talking about making the BSP from scratch, so you teach yourself how to do that.
DONT EVER settelate, it fucks shit up.
instead, use the Cut tool to create more edges/verts.
Extrude will do a decent job half of the time too.
Re: Gallery Topic (post your favorite work, or WIP's)
I hear a lot of "Don't Ever" on these forums. The way I see it, when Autodesk was making 3DS Max, they didn't just say "lets waste our time developing this useless feature that only messes up your model." There's a right way to use all the tools.
But, er, yeah, in general and especially for people new to it, tessalation tends to be bad I guess.
Only the Sith deal in absolutes, Tweek!
Re: Gallery Topic (post your favorite work, or WIP's)
Lol - tesselate is useful for times when you go oops... I should have made that a higher poly to begin with. Lets make this plane have 16 polygons instead of 4. I usually model things in fairly high poly first, and then begin begin optimizing it. My HEH2 bsp (the one whose beta was leaked) was only like 4K polys and I didn't optimize the floor... So tesselation isn't ALL bad, as long as you optimize too...
Re: Gallery Topic (post your favorite work, or WIP's)
Tesselation is my friend :p
Re: Gallery Topic (post your favorite work, or WIP's)
Thanks for the point-proving gentlemen.
You guys love bathing in web-gas don't you?
Tesselate can be useful in rare times when it creates exactly the polygon layout you want, which is to say, nearly never; in short, cut ftw.
Re: Gallery Topic (post your favorite work, or WIP's)
Maya + Sculpt Tool > shitty max terrain modelling.
Re: Gallery Topic (post your favorite work, or WIP's)
Lol @ massacre.... that's why I never use tesselate once I've started making a model. It just leaves too much crap around. I might have to look into getting Maya...
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
Maya + Sculpt Tool > shitty max terrain modelling.
And again the maya><max starts again.
:p
Re: Gallery Topic (post your favorite work, or WIP's)
So I decided to restart my project of making my own spartan biped, using the h2 biped as a reference for it.
http://img406.imageshack.us/img406/9130/leg1tt8.jpg
http://img406.imageshack.us/img406/9488/leg2mw7.jpg
http://img233.imageshack.us/img233/1004/leg3ik8.jpg
I've got most of the basic shape of the leg done, I need to add a few polys in order to make it look okay when rigged though.
If you have any ideas on how to make this biped look lolawesome, please post them. I don't mind adding a few extra polys/tris on this; I plan on it being more like 5k polys, rather than the 2 or 3k for the h2 biped.
Re: Gallery Topic (post your favorite work, or WIP's)