Re: Halo 4, now on your xmom 360
I'll have to agree, the multiplayer is looking fun.
Re: Halo 4, now on your xmom 360
http://www.youtube.com/watch?v=dC5-eoJByW4
Some HD CTF footage, loving that assasination, stab the dude in the face with the flag xD
Re: Halo 4, now on your xmom 360
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
DarkHalo003
I came.
At a thirty-seven second teaser? You should get that looked at.
Re: Halo 4, now on your xmom 360
http://carnage.bungie.org/haloforum/...l?read=1151303
Quote:
Originally Posted by HBO
Primary Weapon:
Assault Rifle
Battle Rifle
Carbine
Designated Marksman Rifle
Lightrifle
Storm Rifle
Suppressor
Secondary Weapon:
Boltshot
Magnum
Plasma Pistol
Grenade Type:
Frag Grenade
Plasma Grenade
Pulse Grenade
Armor Ability:
Active Camo
Autosentry
Hardlight Shield
Hologram
Jetpack
Promethean Vision
Regen Field
Thruster Pack
Tactical Package:
None
Mobility: Unlimited Sprint
Shielding: Shield Recharge Rate buff
Resupply: Pick up grenades from fallen Spartans
AA Efficiency: AA Recharge Rate buff
Grenadier: Increases grenade carrying capacity
Firepower: Carry 2 primary weapons
Fast Track: Increased XP bonus*
Requisition: Ability to re-roll an Ordnance drop*
Wheelman: Lessened EMP effect, Vehicle Health buff*
Support Upgrade:
None
Ammo: Hold more Ammo
Dexterity: Faster reloads and weapon swaps
Sensor: Increased Motion Tracker Range
Awareness: Use radar while scoped
Explosive: Increased grenade blast radius with decreased damage
Ordnance Priority: More frequent ordnance drops
Stability: Lessened knock out of scope*
Gunner: Reduce Turret cool down, move faster when carrying Turret*
Drop Recon: Heads up on Ordnance and On-map weapon drops*
Nemesis: Possibly reveals opponent who last killed you*
Stealth: Decreased visibilty vs PromVision, Faster Assassinations, dampened
footsteps*
* Unlocked via Specializations
The resupply perk is something that every player should be able to do. Dumb. The explosive perk sounds obnoxious. Well, most of them sound obnoxious.
Glad to see more than 2 grenades types though.
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
Bobblehob
Holy hell, even with the crappy off screen video, that is a nice looking map...
Edit: Anyone else notice the orange power drainer like things at 3:16 and 5:50? Im curious to see what the hell that is :P
It's the Pulse Grenade, a Promethean grenade that acts like a Power Drainer for around 1-2 seconds, then explodes.
And here's something that will make you guys happy, confirmation that classic Halo 2/3 Mark VI is indeed returning :

Re: Halo 4, now on your xmom 360
Holy shit, that map looks like a good classic Halo 1 map. Wide open, level terrain with some tunnels and two simple bases. None of that close-quarters bullshit in Reach or that atrocity known as Boneyard.
And dat sound design :O
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by
TeeKup
At a thirty-seven second teaser? You should get that looked at.
Sometimes all it takes is 37 seconds. :realsmug:
I don't mind that players can't pick up grenades off of other players by default. Halo really needed a way for all players NOT to spam grenades.
Re: Halo 4, now on your xmom 360
The more I watch that video the more it reminds me of some Custom Edition maps. Its like a mix between Sniper Canyon Redux and something else, maybe Cliffhanger in a way...
Re: Halo 4, now on your xmom 360
You know, the more I think of it after seeing it in motion, the more I think this game getting to PC wouldn't be so bad. Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.