Haha, awesome. One thing: please make your captions stay up there longer to give people time to notice and read them.
Printable View
Haha, awesome. One thing: please make your captions stay up there longer to give people time to notice and read them.
Sure thing. Was this just a problem on the most recent videos or all of them? It's hard for me to judge, since I A) am a fast reader and B) already know what they say.
Only noticed it on the most recent one, which was pretty bad. There were a couple of long captions that I had to rewind and pause to read.
Coming soon: this, but in CE.
http://www.youtube.com/watch?v=BPzya8YP5m8
Quote:
With this, the FP Animations for the stock Halo 1 weapons are completely finished. ODX did the Oddball for me, and the only two others I haven't uploaded are the Plasma Pistol. and FRG, which may get some attention More likely though, the next you hear from this project will be in the form of an in-game video or beta release.
Very cool man. Mind making a video of the remaining weapons so I can see them? I don't have CE installed anymore.. Doesn't have to be fancy like this though for my sake.
He'll probably show them all in the release video either in render form or the in-game'd versions.
Even though I'm not going to stick around this site anymore (more on that later), I figure there's no sense in begrudging you all my latest animation video. So, for those who care...
http://www.youtube.com/watch?v=Q5MZMCslp4o
Quote:
Let's jump on this motion-blur bandwagon.
After becoming reacquainted with the Halo 2 FP arms for my tutorial a few days back, I decided on a whim to give my old SMG animations an overhaul. At the same time, I had just finished rigging the H3 Elite FP to the bones of my custom CMT Elite's FP, and I wanted to get another set out of the way for the first official release my Elite project. So, here we are.
I planned to do a real-time narration for the animation of both sets, but I forgot to record the SMG at all and the Sword just didn't work out well. I'll try to do it for the next thing I animate. But, since I didn't, here's a little treat for you all to nibble on...
http://tehlag.modacity.net/one/notpi...ax%20Files.rar
I always kind of thought that when the weapon sways the first time in the posing, it stops suddenly, but then the second sway/position is lighter and looks better/how the first one should be as well.