^ Fucking nice dude!
also Mech and Paladin, + rep
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^ Fucking nice dude!
also Mech and Paladin, + rep
Ah, the return of FireScythe.
Paladin - Zanzi V2 - Just wow. I've got a question though - What is with the setup? Is it going to be a 3-way battle? 2v1? 1v1 with one team controlling the base, and a teleporter between the two beaches? 1v1 with a team on each beach? It just looks amazing. And great job on First_Strike. Just make the sloping roadways a bit less drastic - They look too steep to be feasible in an actual city. Just take the angle down a bit, and the map will be perfect.
Like Zanzibar, one attacking team and one defending, the attacking team just hits from two sides. That is NO where near what the actual model looks like now. It's fairly old. But yeah, one team attacking from two sides is the basic idea of it.
Here's is a super quick F9 active shade-tastical render of whats on my drawing board. Despite the criticism that the Sparrowhawk received from the community, I think it makes a great addition to the UNSC inventory. This is what I have for a low poly model. I need to finish the lower fuselage and then move into detailing for normal mapping. I can't wait to take advantage of H2V's capabilities on this thing. Once I finish the detailing, I'll post some nicer clay renders.
http://img241.imageshack.us/img241/3306/sh1mc6.jpg
I completely agree. I am pretty sure that everyone's first time flying a Banshee is accompanied by at least a class 3 WTF due to its strange NON-aerodynamic shape and its amazing ability to stay in the air longer than a falling rock. Looks nice - I'm sure it will go well with C&C fans also. I <3 my ORCA's lol.
lol
Red base for my map, outside walls uv's are quite silly (temp auto unwraps tbh) , and still in process of making textures for alot of things. I'm making all the textures :downs: Red base will have a Red and Gold texture theme, while blue base will have a Blue and Silver theme.
Inside so far, the pedestal like thing is, REALLY REALLY placeholder, till I design a much much cooler looking one.
Still yet to put some pillar things in there, and a kind of trench thing. I love my floor tile though 8D.
Those tall ladder looking things at the back are where air lift things will be, shooting you up to a supported ledge that hosts the sniper. The "skirting board" like texture around the bottom of the outside and under the pillar is pissing me off with uv's though >.< It's all going steady though.
I'll post an official thread when I feel its more sexified and finalised. No point in wasting everyones time ripping apart something that's sub par at the moment, and that I'm aware of the issues within.
Lol, watermark.
Hooooooooo..... schweet...