Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Looking great. Only problem I have it the unwrap/texture on the backround hills and mountains. I downloaded the beta yesterday but never got a chance to go play it. Guess I'll go do that now and tell you what I think.
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
"Free inferno with the purchase of 2 beta maps! Get on xfire people cause we be testing both vertigo and harbinger today."
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Guess who's back?
:iamafag:
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Guess who's back?
:iamafag:
fuck
someone ban him quick!!!!
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
We are getting to the point where harbringer eggplant is nearly done. I need someone to up-rez or remake the sky and I need foliage for the planter boxes.
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
Idk test it. :iamafag:
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
or you can stop being lazy and add more portals to the map :downs:
Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

Like dis.