Agreed. *Reaches above computer, pulls book off shelf*
Printable View
*explains actions with asterisks*
*wort wort wort*
Stop speaking in wortish. I can't understand you.
Just repeat it backwards to understand it...
*trow trow trow*
....Maybe that only works verbally.
honk honk, blarg!
+1postcount
Fuck I threw out my blarg-honk dictionary. Weren't enough pictures.
w0rt chicka blarg honk
While I'm sure we can communicate entirely via Red vs Blue quotes from here on out, I'll try to re-rail the thread by remarking that while I wasn't sure what to think about the new game story-wise, the animation was fucking fantastic. The green Spartan loading rounds into the clip made a big impact on me- I couldn't help but picture each of those rounds as a unique named scenery object, thank god for the new engine. Plus the way they interacted with the environment- walking down the stairs was quite lifelike, and putting the hand on the aircraft as he walked by, and turning the helmet in his hands, all very smoothly done. I'd like to see the new technology they use for such seamless interaction.
Also, I liked the way the camera shook as it backed out of the aircraft at the end, as though there were a cameraman stepping out of the aircraft and zooming out to catch a wider shot.
Even if the voice acting and story are meh, we can be sure the visuals will be fantastic.