Not the warping, just do the geometry like that. Would play like a small Lockout built for 1v1 and 2v2.
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Not the warping, just do the geometry like that. Would play like a small Lockout built for 1v1 and 2v2.
Half the map wouldn't have a playing surface
Half of Lockout didn't have a playing surface. That's what made it so exciting.
After a little break I decided to try something a little new.
Currently I've noticed a few things that need fixing such as the arches on the roof.
But C&C would be good none the less.
http://i5.photobucket.com/albums/y17...arlord/hmm.png
it needs more bevels
Is it a particular architecture. Looks like Forerunner a small bit, but I can see a lot of human in it too. Then again, when you look at the ONI buildings in Halo Reach (not in New Alexandria), then I guess it's sort of difficult to tell the two apart anyways.
Attachment 2134
An update on the alley scene I'm making right now. Does anyone know how to make the materials appear stronger like the ones in the UDK packaging?
Once upon a time(6 months ago), I started a project to revamp the Fallout:NV Hunting Rifle. Being the lazy man I am, I just now got arround to finishing the model and texturing it so uhh... yeah. (No plans to put it in-game as I don't have New Vegas installed anymore)
http://img89.imageshack.us/img89/3631/whatabeaut.png
Holy christ on a stick. I WANT that for new vegas. :O
The Hunting rifle is the only thing I use sniper wise, and this would just make it a thousand times better.