Re: The Upcoming: Halo Reach
BUT THE BR WAS THE BST IN HALO THIS GAME JUST COPIES OFF OF CALL OF DUTY WITHOUT THE BR EVEN THOUGH CALL OF DUTY HAS MORE 3 ROUND BURST WEAPONS THAN ALL THE HALO GAMES PUT TOGETHER.
there are only a few kids at my school who have played the beta, and theyre all whiny bitches about the br being gone. i cite E3 halo 2. the DMR is the halo 1 pistol mixed with the E3 halo 2 battle rifle. in other words, its sex in one of those ball pits like they have at mcdonalds, except not dirty and not full of aids.
also BR IS ARE FAVORITE WEAPON. BRING IT BACK PLZ!.:maddowns:
hopefully the mlg profags will just stick with halo 3 and let us casual halo players have some fun with reach.
Re: The Upcoming: Halo Reach
+rep for Urk is all I gotta say
Re: The Upcoming: Halo Reach
Holy shit, I'm glad Bungie actually grew a set instead of bending over to MLG.
I do think the game has some weapon problems. The grenades are overpowered for your walking speed, though I really like the increase in damage from the pussy grenades in Halo 3. I just wish they had a longer fuse and that the player speed was increased.
As much as I hate MLG, I really believe all of the weapons are too identical. I don't agree with them that everyone should always start with a DMR that is 100% accurate and can kill in 4 shots, but I do think the weapons need to be a little more useful. I find that most of the weapon damage is fine, but the clip size kills it. When you add the reticule bloom, it makes it extremely difficult to get a kill in 1 clip. Yeah, you are supposed to pace your shots, but you can't possibly think that 1 shot per second is reasonable...
The problem I've noticed is that this game is turning into more of a melee-fest than Team Slayer ever was in Halo 3. Now that one clip of any weapon can hardly kill someone at medium range, I find myself in melee battles about 90% of the time. In close-range combat, it's sadly more efficient to run up to someone and BRB combo them than it is to shoot. Sure, BRB is a glitch I found in the first 10 games I played last Thursday which will be patched (I'm not claiming credit, OK!), but I don't even need the combo to kill most of the time since I still have shields left.
To fix the beat down issue, aside from either increasing damage or decreasing reticule bloom, they need to make each consecutive melee take longer. The first melee fires off instantly, but it takes 1.5 seconds before you can melee again. The next melee takes 3 seconds, and so on. It should also help the problem seen in both Halo 3 and Reach where players will charge pressing their melee button, just hoping to get within lunge range. It could also be applied to the sword melee.
See how I can balance the game, though? You don't need to make all weapons do identical damage in one clip, you just need to properly balance everything else so the weapons fit in. This is my biggest gripe with "weapon balance" bullshit.
Also, I said earlier on that the reticule bloom should be reduced. Really, it does need to be. Look, reticule bloom is fine in games like COD which are essentially 1-hit kill. In Halo, you need to bring down shields, and then bring down health, so the bloom is offset already.
Re: The Upcoming: Halo Reach
Why are people whining so much about the bloom? I have yet to get any issue with it preventing me from making a kill. My DMR shots always land where I want them, I fire off about two rounds every second, and the bloom hardly goes anywhere. I just loathe this melee lunge which, upon more games played, I have realised is still in the game. It needs to be gone. Period. Remove it, and it becomes less of a UFC-type slam fest and more gunplay...kinda like how Halo 1 is.
Also, Bungie tells is health is back. Well, in my opinion it's only "sort of" back. Over 90% of the time you either have full health or three bars. The health is so weak that you can die in one punch once your shields pop. I was under the impression that our Spartan-III super soldiers were wearing high-tech armour, surely they can take at least two, right (and don't tell me "hurf durf it's a game derp", because this affects gameplay)? As it stands, health is just a lip service. It's almost like Bungie would prefer we go back to the regenerating health because as it stands, it might as well be. I say make health more resilient, leave shields alone, and make all the guns just a hair stronger while leaving melée damage around the same.
Re: The Upcoming: Halo Reach
is it just me or are the spawn points kind of what the fuck? like ill kill one guy, turn around a corner, and get rail roaded by everyone on the enemy team at the same time in the same spot like a traveling pack.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Donut
is it just me or are the spawn points kind of what the fuck? like ill kill one guy, turn around a corner, and get rail roaded by everyone on the enemy team at the same time in the same spot like a traveling pack.
nto just you..and fuck yeah invasion is tomorrow
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
jcap
Holy shit, I'm glad Bungie actually grew a set instead of bending over to MLG.
I do think the game has some weapon problems. The grenades are overpowered for your walking speed, though I really like the increase in damage from the pussy grenades in Halo 3. I just wish they had a longer fuse and that the player speed was increased.
As much as I hate MLG, I really believe all of the weapons are too identical. I don't agree with them that everyone should always start with a DMR that is 100% accurate and can kill in 4 shots, but I do think the weapons need to be a little more useful. I find that most of the weapon damage is fine, but the clip size kills it. When you add the reticule bloom, it makes it extremely difficult to get a kill in 1 clip. Yeah, you are supposed to pace your shots, but you can't possibly think that 1 shot per second is reasonable...
The problem I've noticed is that this game is turning into more of a melee-fest than Team Slayer ever was in Halo 3. Now that one clip of any weapon can hardly kill someone at medium range, I find myself in melee battles about 90% of the time. In close-range combat, it's sadly more efficient to run up to someone and BRB combo them than it is to shoot. Sure, BRB is a glitch I found in the first 10 games I played last Thursday which will be patched (I'm not claiming credit, OK!), but I don't even need the combo to kill most of the time since I still have shields left.
To fix the beat down issue, aside from either increasing damage or decreasing reticule bloom, they need to make each consecutive melee take longer. The first melee fires off instantly, but it takes 1.5 seconds before you can melee again. The next melee takes 3 seconds, and so on. It should also help the problem seen in both Halo 3 and Reach where players will charge pressing their melee button, just hoping to get within lunge range. It could also be applied to the sword melee.
See how I can balance the game, though? You don't need to make all weapons do identical damage in one clip, you just need to properly balance everything else so the weapons fit in. This is my biggest gripe with "weapon balance" bullshit.
Also, I said earlier on that the reticule bloom should be reduced. Really, it does need to be. Look, reticule bloom is fine in games like COD which are essentially 1-hit kill. In Halo, you need to bring down shields, and then bring down health, so the bloom is offset already.
The bloom is fine and so is the clip size. It's not hard to get a kill without having to reload unless you're spraying. I do, however, agree that the grenades are a little too overpowered.
Re: The Upcoming: Halo Reach
the grenades are A LOT too over powered. if im at full shields and health, some asshole shouldnt be able to throw a grenade across the fucking map and kill me with it.
also just played a team of kids that all used armor lock. that is the most broken shit i have ever seen. all 4 of them camped in the same area with armor lock, and just as you would try to kill one, the asshole would turn on armor lock and his buddies would kill you.
i thought i might enjoy this game. now im realizing that its just as fucking irritating as every other halo game.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
=sw=warlord
I think we should have an official impolite and totally self righteous rant section on modacity.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ICEE
I think we should have an official impolite and totally self righteous rant section on modacity.
...Please... no...
The more I play the beta the more I get used to it (armor abilities are becoming second nature) but also the more I'm noticing its flaws. Stuff just bugs me mainly. Small things.
Health packs don't stand out from the environment - I was talking with Searphim earlier and he thought they were scenery before he figured out he could use them. The PR... why is it gone? What is the meaning of the plasma repeater? I guess this is just whiny-whiny-I-like-old-stuff-better but if it was me I'd just buff the PR for MP only if I really needed a direct Covie analog to the AR. Why is stealth in the KOTH gametypes when it doesn't seem to earn you points when you use it on the Hill? (At least that's what it's been like for me in the FFA playlist...) What's up with
Quote:
Originally Posted by
ejburke
One of these helmets has a joker grin
and
Quote:
everyone's footwear has caution tape on it
? What's up with the FP animations on some weapons? (AR+DMR+Pistol+Shotty are the main offenders, some things I'm actually fond of).
It's these little things that bother me. It's fun but it just feels like an "ehh"-worthy jump from Halo 3.