The high walls and narrow passages in the teaser video reminds me of Infinity. It's too bad they look like they are cell-shaded. Looks really nice, but not what I'd expect to see in a Halo game. Then again, everything else new in Halo 4 isn't anything I'd expect to see in Halo *cough* anime armour *Cough*
Quote:
Originally Posted by Zeph
Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course.
Hahahahaha. Oh you.
September 1st, 2012, 05:15 PM
Arteen
Re: Halo 4, now on your xmom 360
Beam rifle is in the game. Yay, I guess.
September 1st, 2012, 05:15 PM
Timo
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Zeph
You know, the more I think of it after seeing it in motion, the more I think this game getting to PC wouldn't be so bad. Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.
A man can dream.
September 1st, 2012, 05:25 PM
Masterz1337
Re: Halo 4, now on your xmom 360
Booo. Always hated the beam rifle. It's just a human sniper... but with overheat. Much rather have seen them fix the focus rifle instead so it didn't suck.
September 1st, 2012, 06:02 PM
Kornman00
Re: Halo 4, now on your xmom 360
Quote:
Originally Posted by Zeph
Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.
Last I checked, they're not using the turd bucket known as Scaleform. Lua is only good if the users are fucking :downs:. Tags aren't meant to be changed at runtime. Megalo scripts already drive the MP engine.
I don't mind that players can't pick up grenades off of other players by default. Halo really needed a way for all players NOT to spam grenades.
Now all it needs is a way for all players to NOT spam melee! Grenades are actually much more tolerable. I'll take infinite grenades over rapid-fire, two-hit melee kills with lunge assist any day.