It looks like he's punching himself in the face. :/
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lol. Just realized that.
I am still waiting for someone to be specific on how I can improve on the elite so I can get back to work on it.
You want crit? I give you crit, though its really annoying to me that you wont finish the things you start before going on a new project (assault rifle). Here you go:
The helmet looks a lot less like covenant metal and more like concrete or plaster. I know this is a diffuse only render but the wear and tear still takes away the smooth feel it should have. The black spots look too splotchy, definitely painted on. It should be less worn and more of a solid color with minor scratches. The skin on the face looks fairly good to me, though a little bit flat. I think that elites have more purplish skin than brown though. The skin on the neck however completely doesn't match. Its darker, more sinewy looking. You should pick one color scheme or another for the flesh textures, not jump between them. And im going to assume that the pink part is purely placeholder. Now finish the dam AR you. <:mad:>
Well one, I technically started the elite before the assault rifle, so eh.
Also the elites wear a full body rubber suit that only exposes the skin on their face and hands, so the neck skin is actually not skin. Also, I would like to show you why the helmet is splotchy with its seams, even though I've repeatedly explained it to people.
http://i305.photobucket.com/albums/n.../elitecopy.png
The small thing up in the right hand corner is the helmet, so as I said, I literally had to use a one pixel brush plus constant erasing and painting to smooth it out to even that much.
Parts of the unwrap look pretty sloppy, granted that I have no idea what some of them are. Did you do this unwrap yourself? There is clearly plenty of room to spread the helmet out a bit and make it better for skinning.
No, Mr. I am the greatest uver in the world did this. :\
Dee.
lol