Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
teh lag
The PR... why is it gone? What is the meaning of the plasma repeater? I guess this is just whiny-whiny-I-like-old-stuff-better but if it was me I'd just buff the PR for MP only if I really needed a direct Covie analog to the AR.
As I remember, Bungie said that they wanted the Elites to have a weapon that matches the AR for multiplayer. In the campaign, we'll still see the PR, but for multiplayer the plasma repeater is the new primary elite weapon. I like it- feels powerful, and both it and the PR were really spray-and-pray weapons, much like the AR. Bungie's choice makes sense to me.
Re: The Upcoming: Halo Reach
Frag grenades can 1-hit kill? Are you sure? I was playing Team Slayer on Swordbase and some guy was camping one of the side ledges. I tossed a perfect grenade that settled right under his feet, but still had to DMR him to finish him off.
By the way, would they PLEASE stop spawning my team right in front of the yellow grav lift that leads to the room that the entire opposing team happens to be camping? It's like everyone on your team has to die before they figure out that it isn't safe.
Re: The Upcoming: Halo Reach
they one hit kill. if they dont, something is fucked because i got killed by frags alone so many times.
also melees. what the fuck. sprint up, double melee, success. even if someone is shooting you, you still win. use a shotgun and nobody will touch you
Re: The Upcoming: Halo Reach
I agree that double melee is kind of wrong. There should be a knockback to put the enemy out of range temporarily so you can't just immediately follow up the melee with another one. Unless he has his back to a wall.
E: Also, I don't really understand why they bothered with a health system. In Halo 1, the shields were a smaller percentage of overall health and recharged slower, so base health was an important resource that you had to closely monitor. In Reach, most of your health is shields, they recharge quickly, and you die mostly from headshots, explosives, or melee, which completely circumvent whatever base health you may have and kill you instantly when your shields are down. As a result, I barely pay attention to my base health, as it just isn't very important.
Re: The Upcoming: Halo Reach
Damn it, why is that whenever I see "AA" I think antialiasing, god I'm a nerd >__>
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Donut
the grenades are A LOT too over powered. if im at full shields and health, some asshole shouldnt be able to throw a grenade across the fucking map and kill me with it.
If you are sitting on a fucking grenade, it's your own damn fault if you die. That's why if the fuse was longer and the walking speed was increased, it would balance out the grenade damage. If you can't move out of the way, then tough shit.
Re: The Upcoming: Halo Reach
sorry, cant survive a hailstorm of grenades :U
basically, i just played this game for 4 hours, hated every game i played, bitched whole time, etc... i seriously doubt they are going to fix anything anybody complains about anyway, so i will not be buying this.
i guess halo just isnt my game :nsmug:
E: did this beta totally ass fuck odst or what? iv been trying to load the campaign for a half hour. im not even exaggerating. it was a little before 10:30 when i tried to play the campaign. its 10:56 right now. what the fuck?
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
FRain
Damn it, why is that whenever I see "AA" I think antialiasing, god I'm a nerd >__>
I think "anti-aircraft". As an aside, can missions where you have to take out AA emplacements in shooters please die? So sick of stock military objectives. I'm currently placing the over/under on anti-aircraft assaults in Reach's campaign at 3.
Re: The Upcoming: Halo Reach
http://www.bungie.net/Forums/posts.a...-p=18#43884342
Guys, back me up please!
Also, repost this stuff in the HUD thread, since I don't know where it really belongs: http://www.bungie.net/Forums/posts.aspx?postID=43855771
E: oh and someone please make mention of "Red team - score". It might also help to link to them directly: http://nikon.bungie.org/misc/dialogu...by=name&page=1
E2: Ugh, this might need its own thread. -_____-
If anyone thinks it needs one, you can create it with your own opinion, just link it here and we'll keep it alive.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
I agree that double melee is kind of wrong. There should be a knockback to put the enemy out of range temporarily so you can't just immediately follow up the melee with another one. Unless he has his back to a wall.
E: Also, I don't really understand why they bothered with a health system. In Halo 1, the shields were a smaller percentage of overall health and recharged slower, so base health was an important resource that you had to closely monitor. In Reach, most of your health is shields, they recharge quickly, and you die mostly from headshots, explosives, or melee, which completely circumvent whatever base health you may have and kill you instantly when your shields are down. As a result, I barely pay attention to my base health, as it just isn't very important.
That's exactly what I said on the last page. The health is just there as a lip service, it's almost like Bungie would rather just stay with the regenerating health.