I still can't get over how sexy that AR is.
Edit: Although looking a little more, seems as if it's missing backfaces near the base origin. Down near the bottom right, you can see right through it.
Printable View
I still can't get over how sexy that AR is.
Edit: Although looking a little more, seems as if it's missing backfaces near the base origin. Down near the bottom right, you can see right through it.
Cause you eyes suck.
Edit: actually, seems like duce plays with textures on low, and it isn't the highest res pic either. It's still the same res skin as you've seen previously.
http://screenshot.xfire.com/screensh...4a5586b89e.jpg
l283023 has been busy <3
:O!!
I'd still like FP vehicles, even if they were buggy. :saddowns:
out of curiosity, how can we have dynamic lights? and what is the time button for? other than that -looks great and easy to use. looking forward to it!
edits for the fourth time to fix formatting...
Don't think it's possible, we also wanted to see if we could incorporate a 3p mode, but I haven't talked to sonic about how we could do it.
I actually don't know what the time button does, but the dynamic lights button will disable lights from being dynamic, so you can boost your FPS if you have a low end computer.
that makes more sense now, and could the time button be used to track how long you have been playing?
I don't know, but if it doesn't, I don't see why that can't be implemented. Sure would be interesting for speed runners and people who just want to track how long they've been playing.
Set up a script that resets the level, and activates a timer - what was used for the final run in The Maw. Since I think it can only count down, have someone speed run through the levels and get peopl to post the amount of time they had left :3
e:
The HUD Timer.
Hud_set_timer_time <minutes> <seconds> - Typing Hud_set_timer_time 10 05 will make the timer appear in
the top corner, counting down from 10 minutes and five seconds. You get the idea.
Hud_set_timer_position <x-axis> <y-axis> <HUD corner> - Typing in Hud_set_timer_position 0 0
top_right, will put the timer snug in the top right corner. Same goes for the bottom_right, bottom_left and
top_left. Fiddle around with the x & y settings for a more precise setting.
Use Hud_set_timer_position 250 280 top_right to set the timer underneath your crosshair.
Hud_set_timer_warning_time <minutes> <seconds> - This set the timer to flash red when told to. So putting
in Hud_set_timer_warning_time 1 00, will make the time flash red when the time reaches 1 minute to go.
wewt, from that devmode tutorial I made 3 and a half years ago now :x