Well theres still things we need to decide on how they will look like. For example, we know that theres gonna be a new area, but we are unsure what its gonna look like right now.
Printable View
Ah, yes, but I can also skin and texture. Me and moses already discussed that part. :)
It's for the landscape and dungeons. the items and armor will be the same but we need concept artists for the island. kinda important to have a place to put all the stuff:eyesroll:
If you can do other types of animations I'd be glad to have you on the team. There'll need to be animations for all the enemies:)
Huh, I always wished there would be some sort of floating island in Oblivion form which you could look down on Cyrodiil. I'd get this just for that even though I don't usually like adding non canon content in. :0
I've also started on the Fierce Deity armor.
Some of you might not know what this is so I'll provide my references.
http://img208.imageshack.us/img208/6361/deity1xv3.jpg
http://img373.imageshack.us/img373/562/deity2ya1.jpg
Some areas i had to misproportion so it'd fit oblivion's player skeleton.
Majoras mask :awesome:
I could try to do biped animations. It would be a learning experience for me, I've never done them, and I would need to know what animation scenes would be necessary, how to export in a proper format for oblivion to use, a lot more details like that. I would be willing to try of course!
biped animations can be annoying (especially the moving front and shit) I REQUEST A MOTION CAPTURE SUIT!
all of the players animations are already taken care of. the only "human like" enemies I can think of at the moment that'll need animations are Dark Link and stalfos. The majority of animations will be for enemies like the skeleton hounds in twilight princesses hyrule field, baku baba plants, river zoras, etc.
http://niftools.sourceforge.net/wiki/NifTools
That there is the main page for oblivion's Nif model format. everything having to do with animations, models, collision and whatnot is stored in the same file. oblivion though, unlike morrowind uses attached .kf files for animations which makes it a lot easier to add animations. Collision btw is A LOT easier to make in oblivion. a lone triangle can be collidable. setting it up though can be a huge pain if you're using a collision mesh instead of a basic collision shape. I've gotten the Hylian shield to be collidable but at the price of it losing collision sounds.
here's oblivion's main page for modders. It'll explain just about everything you need to know and more.
http://cs.elderscrolls.com/constwiki....php/Main_Page
Fierce Deity Update:
2938 Polies
If anyone would like to see the year old piece of crap I made that I was able to salvage the boots, and hair from then take a look here.
http://fc03.deviantart.com/fs18/f/20...y_Chief_01.jpg
For large images like that, you should use [.shot][./shot] tags