Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
Hey! Make it for Halo 2 Vista!
I'm trying to prevent that, actually. I want to get this finished before Vista is released. :fail:
I will, of course, port it to Halo 2 Vista when the time comes. :woot:
Re: Snowtorn Cove Progress
Oh okay, yeah, then do that :p
Re: Snowtorn Cove Progress
Hmm.. i think it needsmore big forerunner structures that can be seen ehind sheets of ice in the walls, and on the ground. Like some tubes or something glowing.
Re: Snowtorn Cove Progress
Quote:
Originally Posted by
PlasbianX
Hmm.. i think it needsmore big forerunner structures that can be seen ehind sheets of ice in the walls, and on the ground. Like some tubes or something glowing.
Heh, I'll have to save that for the H2V version because the CE version has enough polys as it is. :D I think H2 can handle intersecting pieces of bsp, so I'll be able to significantly cut down on the poly-count of STC and I'll be able to add more detail.
Re: Snowtorn Cove Progress
That would be awesome, stuff frozen in ice... <3
Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Arteen
If I had some volunteers to do a quick run through of the map to check for geometry problems, I can get make some serious progress on this map and actually get it done.
I can do that. :)
Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
I can do that. :)
You said mb to me a while ago.
I want to know! :(:(
Re: Snowtorn Cove Progress
Id be more than happy to come look for bugs. During most of jahrains betas, id point out almost every single thing thats flawed, or needs work. :)
Re: Snowtorn Cove Progress
Rosco and I couldn't find any geometry errors, I think... there was one with a strange shadow by the sniper tower, but we were unsure whether or not that had to do with geometry. =/
Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
Rosco and I couldn't find any geometry errors, I think... there was one with a strange shadow by the sniper tower, but we were unsure whether or not that had to do with geometry. =/
What about that wierd vehicle barrier near the river? :|