Depends
If you use
(camera_set camera_1 20)
(sleep 10)
And have a camera every 5 scale feet it would be a little jump but not bad.
But if you use a larger gap and faster transition it would be fucked.
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Depends
If you use
(camera_set camera_1 20)
(sleep 10)
And have a camera every 5 scale feet it would be a little jump but not bad.
But if you use a larger gap and faster transition it would be fucked.
You could always use a 3rd party app to only allow the camera to move along one of the axies.
wait, what about a camera_set_dead script?
Wanksta , sounds good , might work if there was a camera every 1 foot , i know it would sound crazy and be alot of work , but i am concidering it atm.
Limited , at the moment , things are more problematic without outside applications , but the reward if something like this works , would be that it would be something new and unique for Halo without having to use something else to do it with.
Conscars , No idea what that script does , care to enlighten us?
camera_set_dead follows units from above, such as when you're respawning and watching others play.
I get where your coming from Conscars , problem is , its only from above like you said , unless theres some way of editing that.
Just wondering , would it be possible to attach a camera node to the player and then have it view from that? cause thats the only thing i can think of atm in terms of tracking constantly apart from Wankstas idea.
how about making the map cylindrical, with a camera in the center? Maybe a target for an object_set_facing could be attached to the camera at 15 degrees or so to keep the player's side facing the camera
being able to zoom would be good
Cool. I wanted to do something like this a little while ago, but never got around to it.
Kirbys asked me to post this here and see if anyone wants to have ago at testing because hes just nipped out to a friends house , basically hes attached the camera to a biped and then asked the biped to follow the player using that script above.Quote:
КĨЯßΨ_422 says:
(script continuous cam
(camera_control 1)
(ai_attach <unit> <ai>)
(camera_set_first_person <unit>)
(ai_look_at_object <unit> <object>)
(ai_follow_target_players <ai>)
(ai_follow_distance <ai> <real>)
(sleep 5)
)
КĨЯßΨ_422 says:
show that to the people in the topic, see if they can do anything while im gone
Any takers?