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Re: Knife mb mb?
Little bit of an update, I have some more shiny renders + another wireframe for everyone. After doubling the poly count I hope it looks better.
http://img1.putfile.com/thumb/10/27321361177.jpg
http://img1.putfile.com/thumb/10/27321361243.jpg
http://img1.putfile.com/thumb/10/27321361295.jpg
http://img1.putfile.com/thumb/10/27321361267.jpg
http://img1.putfile.com/thumb/10/27321361345.jpg
For a third person model once I get to that stage how many polies/triangles should the whole thing be?
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Re: Knife mb mb?
Looking hawt.
Keep it up.
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Re: Knife mb mb?
Oops, my bad, I meant 6000 tris... Generally large guns should be around the 3500 triangle mark, 2500 for SMGs and 1000 for pistols.
It's pretty good, but keep in mind you won't even see most of those details in Halo. Mainly the tiny chamfers and the narrow flat strip along the sharpened blade edge. To get this ingame, you could just weld the verts to undo them and cut your polycount right down.
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Re: Knife mb mb?
pollies cut down a little bit, now it looks better too.
http://img1.putfile.com/thumb/10/27402225591.jpg
http://img1.putfile.com/thumb/10/27402225527.jpg
http://img1.putfile.com/thumb/10/27402225691.jpg
I learned something just now! dont be a smartass and try open a knife by swinging it open! especially from the wrong end...
http://img1.putfile.com/thumb/10/27402244467.jpg
sorry for the blur, but im sure you can see the red spot. Industry Grade Modelling Program: $650. Jaguar 6" Tanto tipped knife: $15. Cutting oneself on a knife being a smartass: priceless.
Anyways on a lighter note, im going to cheer everyone up with some kitties!
http://img1.putfile.com/thumb/10/27402244385.jpg
http://img1.putfile.com/thumb/10/27402244379.jpg
*thats an 18" ruler BTW*
Anyways, Im going to work on texturing it now unless anyone thinks I should continue modelling it. Also can someone link me to a good weapon animations tutorial/give me a band aid? Im bleeding all over my mouse. thanks.
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Re: Knife mb mb?
olololol self-owned :D
Looking good, see what else you can clean up and then move on to skinning.
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Re: Knife mb mb?
I added a poll to see if anyone wants it throwable or not. Not sure how I would do that, but I can figure it out...with some help XD.
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Re: Knife mb mb?
If you make them throwable, which I think you should, make a good job of it. Make them stick into softer surfaces (dirt, wood, enemies) but ricochet off of harder ones like metal, rock or energy shields. Also add an arc so that they don't mysteriously defy gravity like the knives in older Shellshock betas :D
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Re: Knife mb mb?
Lol.
Will you have an endless supply of knives? like where would you get a new knife?
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Re: Knife mb mb?
Oh, that too... fix that...
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Re: Knife mb mb?