Renders?
The actual texture?
Anything besides that really poor angle?
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Renders?
The actual texture?
Anything besides that really poor angle?
Sure, gimme 10m.
Less clouds, more scratches. You over used that filter..
The empty space is... bad looking. Either change the design so it fits with the empty space, or fill the empty space in. Make it flow. And your diffuse is pretty weak. It's just clouds and grey. Give it some colour and material definition.
My eyes hurt from that angle, it looks like your using a bump...looks ok but remove the purple (or its just my eyes playing tricks on me making it look purple/blueish)
Not what I meant by colour. It just needs to look like metal... metal doesn't have random blue and brown splotches on it.
http://img198.imageshack.us/img198/2223/againm.jpg
This what you meant by color?
looks a little better, but what i mean is that metal has oil. get a somewhat plain metal texture off cgtextures and up the contrast and saturation. it should look blue and orange and pretty much all the colours youll need for oil. then, overlay this over the diffuse at like 5 to 10%. for the spec, use more opacity, like 25 to 50%. now you've got some colour.