Your cocking animation is wrong. The cocking handle folds out (which you did) but you didn't do anything but that. You still have to pull backwards on the charging handle. Also, lol, your weapon is mirrored wrong.
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Your cocking animation is wrong. The cocking handle folds out (which you did) but you didn't do anything but that. You still have to pull backwards on the charging handle. Also, lol, your weapon is mirrored wrong.
Lol I thought it was odd that the ejector was on the left :rolleyes:. Like I said I didn't make it. Also, he does pull it back when he cocks it, but the model's slider is so short its hardly noticeable :(.
@ CAD: thanks. I'll look at the link when I get home
They look nice to me but I agree with what tehlag said in the beginning, more definition, like. Its kind of like when a director is giving an actor motivation... so heres your motivation, your in a fire fight and you need to reload... your gonna reload the fuken gun with some purpose and fast with quick direct and movements, your reloading that gun so you don't die, your life depends on it.
Yours are more like, lets reload the gun just for the sake of reloading, things don't seem to happen quickly enough like they would during a fight, but maybe its just the gif speed, I personally don't animate so yea, I'm talking out of my ass kind of lol, I do watch alot of war movies and play alot of war video games tho :D
updated with this:
Later, when im feeling better I might edit the reload to not rely on an ammunitions animation, but doing it that way would eliminate the possibility of reloading the rounds one at a time, or reloading at all until the gun is empty in game.Quote:
Smith and Wesson 500 the model and skin are by snaf. Now, i know someone is going to bitch, so im going to say this now. I know that during firing and reload the cylinder doesn't spin, and in the reload the same shell is stuck in the same hole and dissappears. Now, this is something I solve with an ammunitions animation. This makes the game automatically spin the cylinder and remove/add the bullets, but it isnt visible in the render. So please don't get on me about that.
Needs a lot more recoil. S&W 500 is the most powerful production handgun in the world. That thing kicks like a beeyach.
BUMPdated with this:
Cod4 p90 model and fp rig, i animated them to the best of my givadamn.
I did something semi-new, a single shot animation annnnd a full auto fire anim, showing rise due to recoil and everything. also did some ironsight "zoom" animations. enjoy
when he is pulling the bolt at the end there should be more force and the frames should be just abit longer, i see your using the skin i gave you :D
Cocking is wrong as Snaf stated; also you may want to do something to make it look like the mag release has actually been pressed, I'm no G36 expert but I seem to recall it being on the side of the mag well like the M16's (if it's not there, HK often put them in front of the trigger guard). This gets the finger off the trigger and makes it look more interesting.
Also, it looks like the crook of the finger is around the trigger. To begin with, your finger should be nowhere near the trigger while you're not trying to fire; second, you pull it with the pad of your finger, not the crook (technically you shouldn't even pull it, but whatever). The actual hand movement is pretty smooth, though; pretty well up to CoD4 standards.