You could have added a little more detail with a polycount like that. Looks good either way.
Printable View
You could have added a little more detail with a polycount like that. Looks good either way.
Gastly UV on the map...
nice work guys, Im impressed, I'm pretty sure I saw renders of the map from geo when I was talking to him on xfire so I know it really is better than it looks right now... just keep in mind everyone on modacity likes pretty things with pretty textures, just work on the eviroment for it.
I like what I see
I like the concept of it all, but I have to say that the work thus far is only "ok". The fp models for the weapons are really edgy, and could've used double the triangle count. the textures so far are very washed out, and low-res looking. I think you guys can do better, and when you do, it'll be far more appealing than it is now.
Personally, I like the way it's made. I like that finally the canyon doesn't just stop with invisible wall and is actually continued beyond the map.
The only thing that hicks in my opinion is the layout of trees. Seen from far they don't really fit. they may seem like they're all the same model and thus too similar and not fiting in the rest of the map's layout
I think the map looks fine, decent. The hud and fp models of the weapons just look pretty weird..But it does look fun to play. The skins look like they could use some work though.
I know you guy's can do better with them, you guys have some good people on your team.
Isn't this a good 18th birthday to remember ICEE? Nice to see you guys have finally emerged. I agree with OpsY also, I like how the map doesn't just stop, it had mountains and so on, just like Halo 3. The map just looks much better that way, almost more professional. It would be nice to show a picture from the ground looking up if possible.
Thanks. We are more focusing on the gameplay though. People always complain about something being overpowered or a "whore weapon" in halo, and we're trying to balance it out. So far it plays pretty well but we will have to have some bigger betas to really know for sure.
Sorry, I don't know who you are >.>