Re: Tutorial: Creating Holes in Mesh
Quote:
Originally Posted by
SnaFuBAR
boolean only works well with sealed forms and clean meshes.
Mind me asking what those are? Because if I ever run into those, I'd like to be able to get it done faster with boolean.
Re: Tutorial: Creating Holes in Mesh
Cool, I've been wondering how to do this correctly :)
Re: Tutorial: Creating Holes in Mesh
Quote:
Originally Posted by
Invader Veex
Cool, I've been wondering how to do this correctly :)
E: Nvm, I remember'd you dont model much. :p
Re: Tutorial: Creating Holes in Mesh
I'm positive there's an easier way to do this. However, I can't think of what it is.
Re: Tutorial: Creating Holes in Mesh
Quote:
Originally Posted by
MetKiller Joe
Mind me asking what those are? Because if I ever run into those, I'd like to be able to get it done faster with boolean.
a sealed form is just something that has no open edges :p
and by clean mesh i mean something that isn't a clusterfuck of triangles and all close together.
Re: Tutorial: Creating Holes in Mesh
Good tutorial, helped me out, thanks.
Re: Tutorial: Creating Holes in Mesh
I like this method :D. As a point of interest, if you use vertex snaps when you quick slice along the planes edge you shouldn't have to adjust any vertex positions. They should be perfectly in line.
Re: Tutorial: Creating Holes in Mesh
Snaf, you need to make a weekly tutorial release, if not just for the sake of getting the beginners and intermediates to stop asking the same questions, and in the long run to have a nice archive of helpful tips and reminders. Also, more people need to learn to spline model, where the basis is "If you can draw it, you can model it."
Re: Tutorial: Creating Holes in Mesh
Quote:
Originally Posted by
Sever
Snaf, you need to make a weekly tutorial release, if not just for the sake of getting the beginners and intermediates to stop asking the same questions, and in the long run to have a nice archive of helpful tips and reminders. Also, more people need to learn to spline model, where the basis is "If you can draw it, you can model it."
^^ amen.
Its these key techniques that help people excel in modelling and help save a ton of time. People sharing different techniques of how they tackle a situation would really help out. I get stuck on modelling alot, I have an idea how I want something to turn out but lack the knowledge of how to pull it off, and make it efficient.
Re: Tutorial: Creating Holes in Mesh
Quote:
Originally Posted by
FireScythe
I like this method :D. As a point of interest, if you use vertex snaps when you quick slice along the planes edge you shouldn't have to adjust any vertex positions. They should be perfectly in line.
oh the vertexes did make a perfect line, my quickslice was off by maybe a quarter of a degree or less.
Quote:
Originally Posted by
Sever
Snaf, you need to make a weekly tutorial release, if not just for the sake of getting the beginners and intermediates to stop asking the same questions, and in the long run to have a nice archive of helpful tips and reminders. Also, more people need to learn to spline model, where the basis is "If you can draw it, you can model it."
I'm actually considering releasing more tutorials. Maybe not on a weekly basis, but maybe more of what's requested or something.