Why are the dooders in the warthog dead? And why is the hog flipped over? There's nothing around them that seems dangerous or deadly. :nsmug:
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Why are the dooders in the warthog dead? And why is the hog flipped over? There's nothing around them that seems dangerous or deadly. :nsmug:
Shouldn't there be a big blast in the concrete next to the hog then because as it looks out of place.
That's just after the Slipspace rupture in Halo 2.
The mega-explosion thingy.
This:
(Skip to 1:00)
While that didn't level any buildings (as evidenced by the H3: ODST trailer), it killed any dudes who were still on the ground, for sure. And it flipped over the Hog.
This is the feel I'm going for, except applied to Turf:
If that's what your aiming for why don't you model based off of it? I mean you can't honestly say any of your buildings look anything like what in that picture... textures may help but they can't do miracles.
Edit: I gave myself 10 minutes to see how far I could get on one building in the style from that drawing. I think I got pretty far and I'm no A+ modeler. Try a little harder... Here's the render: http://img22.imageshack.us/img22/35/rendere.jpg
Edit [2]: No doubt it's not an exact replica, it's just to say that more detail can go into the buildings and more effort needs to be fronted for this to be a successful map.
Yeh I'm afraid that doesnt look anytihng like it man.
It most likely took all the buildings within a certain radius with it (as you see some come through the other side, and it collapsed the elevator)... as for what killed the dudes on the ground, I seem to recall that in Halo lore, transitions to/from Slipspace involve a rather consequential amount of radiation. Those not killed by being "Slipspaced" in half or simply blown up probably died of some pretty hardcore radiation sickness, perhaps have some signs of that about to really rub it in... vomit all over, shit like that. I dunno, maybe I'm just being sick-minded, but I can see that being rather awesome. I guess I just like when people don't pull any punches and show the true horrors of stuff like that vOv
since the wraith wont be drivable, maybe make it part of the BSP and add bumps it :)
OK, many adjustments have been made. Detail has been added, things have been fleshed out, and I still need to make the final row of buildings bordering the street (lol).
Also, I took the liberty of making a few concrete textures, a pavement texture, and a very ghetto pair of metal textures.
I'm running a batch render now, some new pictures should be coming up soon.
Looks like a ad Turf remodel.... But keep going. Ive seen shit blossom to butterflies.