Well since all evidence points AGAINT a covie attack, it wouldn't surprise me if this is a totally different type of game.
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Well since all evidence points AGAINT a covie attack, it wouldn't surprise me if this is a totally different type of game.
It'll be interesting to see how Bungie creates motivation to play the game/progress through story, because ultimately, you do fail.
Team Fortress 3: Reach
SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION!
HAHA.
Well from the looks of it atleast two of the figures are spartans due to the sillouette, i wouldnt be too suprised if this game was like the call of duty series with class based gameplay.
After all in the books there were spartans who preffered one style over another such as linda with sniping and will for explosives.
Drawing conclusions from what I've previously known, Reach will still be in the Blam engine. So unless they augment the engine for such a design, I doubt it will be a class based shooter. However, the Fire Fight system of ODST may be leading into what Reach will be about (but with Spartans of course)
Wanna know the real kicker? Xbox 360 and PC dual release.