Looks good, do you actually put it in UT3?
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Looks good, do you actually put it in UT3?
That whole scene there is just a photoshop concept, I'm working on making the actual UT3 assets now. Right now I'm working on an awning piece, a support pillar, and a blank wall section for that house on the right. The final thing will basically be a scene in UT3 that'll be pretty, but not focused on gameplay at all.
Pretty is good :D Cant wait to see final result.
http://img141.yfrog.com/img141/5057/house1z.jpg
Yea, the terrain was a horror to deal with.... and it's far from done.... but... yea. Also... it's all unlit so normals and specs don't show up... but that's... yea.
oh, and I don't have a skybox yet... if you didn't notice
As I said over skype, nice stuff, but the darker wood texture needs to be more detailed.
Wow that looks great. You used photoshop to paint on the textures right? Looked so good I thought you actually UV mapped the model :)
A lot of it is still just standin stuff of course (including sky.. duh lol)
I was tired of the homing that was going on, so I made a silly sky for it all... (render clouds wooo)
I was playing with my windmill over there, not done with it yet... but... it's gettin there. I was playing with placing some stuff... and I'm gunna probably get the main part of the barn done tomorrow/tonight.... I'm not sure if I wanna just reuse my awning thing as the roof for my main house there or make something new.. but yea.
E:
Not sure if this is good enough or not... *shrug*
I'll be putting something on the ends of course
i suppose this means you aren't going to make some nice normals for this?
those textures are painfully low-res >_<
we actually used 2k textures for most of the somewhat larger static meshes for ut3. you should res up your textures a bunch, and at least crazybump some normals for it, so it doesn't all look so terribly flat. you'll be amazed by the difference some simple shitty normals can make to bring your scene to life.
I used crazy bump already, but I'm not liking the normals I got out of it so I'm gunna go through again with it and see what I can get.
Teacher wants us to not really go above 1024 unless the static is huge :/ Right there I have three textures (not including the terrain) just a 1024 for the awning and a 512 for the wall/pillar/support and a 1024 for the windmill. The 512 is tileable so it tiles 4 times on the wall piece, and the other pieces wrap around it somewhat.
There are four statics that make up a section of awning there on the porch. Theres the awning itself, the support pillar at the end of it, the pillar by the wall, and the wall itself.
I'm gunna bring my stuff through crazy bump again though.
E:
I haven't AO'd anything yet either btw. The way I'm doing a few of these things I'm going to be having to make material instances with different AOs in em and I'm not all that sure how to do that so I've kinda been avoiding it and doing other things.
Yuckzor... Watch '3:10 to Yuma' for a real essence of a western homestead (Christian Bale's character's farm), there are some real good perspective shots of it mid film. What you got at the moment doesnt look western legit, sorry if that shits on your parade.