For everyone using this, because it uses the original release of OS, you MUST follow the troubleshooting tips in THIS THREAD.
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For everyone using this, because it uses the original release of OS, you MUST follow the troubleshooting tips in THIS THREAD.
the original os works fine tho, this one doesn't.
and no fire, no sound at all, just a black screen... the hard drive doesn't even do anything like it normally does to load all the maps.
I got it working. I deleted init.txt and closed xfire and it ran nicely. Good job on this! I'll be making some shaders now.
@ Masters:
1. As this is done after halo has done its own rendering business I dont think theres a feasible way to exclude the hud.
2. I get that too when windowed, whenever winamp or something pops up to tell me something. I think its an external issue where halo's gamma gets overriden when it looses focus.
3. As with 1. changing things that happen in Halo's own rendering code isn't really feasible, but the bloom shader itself is easily alterable. One of the passes is a bright pass filter to pick out only the brightest areas, so changing that to include lower values may help to pick out the dynamic lights, but would also make everything else have more bloom.
@StankBacon:
Rename the shader_list and PP_MotionBlur files to something different (to disable post processing completely) and see if it loads as normal.
well since the hud never moves in classic maps, you can make a version that somehow excludes those areas, but then if you zoom or get into a vehicle...
Idk, just a thought.
Hmm, try just without the motion blur. If it doesn't work then, it must be doing something your card isn't compatible with.
works with motion blur disabled.
Ahh good, must be the motion blur textures using too much video memory, i'll have to look into that.
E: Making masks for the HUD wouldn't work, as different resolutions would need different masks, plus a number of maps use custom UI's.