I know what subdiv is. Just need to learn it, then maybe I could make simular products, with some support from the community... Fear
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I know what subdiv is. Just need to learn it, then maybe I could make simular products, with some support from the community... Fear
Its not difficult to learn lol. You can pick it up in a day if you try. Just need to have extra edgeloops "reinforcing" the edges you want to make hard. I usually use 2 reinforcing each edge for a total of 3 edges. And its best to model in all quads so you can subdivide/smooth without any errors as triangles and ngons subdivide/smooth very awkwardly.
=O
Am download. Could definitely use this.
Can someone post what his overall method is like: (Subd Modelling -> Render Normal -> Low Poly Modeling -> Texturing) or something like that so I can watch them and have in mind where he's going with this. If not you'll watch 7 hours just to get the jist and then rewatch the 7 hours to get the technical side of things.
You watch them in the order they are in.
Here's a pic:
http://img126.imageshack.us/img126/4383/order.png
o boy, unwrapping :D
Wooo, finished downloading. Watching :P
I started learning yesterday, this is SO awesome.
Lol, odd timing considering I just spent a week playing around with this on that glock.
Dl'ing - this turned out way better than my crappy little glock :3.