http://dev.geist.com/phototaxis/imag...etBallHoop.jpg
This was the one based off of it, the front of the building and the hoop. I now realize looking at the shadow, that the pole curves into the hoop backboard.
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http://dev.geist.com/phototaxis/imag...etBallHoop.jpg
This was the one based off of it, the front of the building and the hoop. I now realize looking at the shadow, that the pole curves into the hoop backboard.
bottom right corner of that backboard is broken, do that. It's interesting. Bottom left side has a small piece missing too.
Perfect = boring. Somehow in Halo that's not the case... in Halo perfect = good for some reason... but this isn't Halo... so make it look good.
if your gonna do subdiv, make the walls brick or something, so then there will actually be enough detail for it to be worth it. Tilt the backboard a bit like maybe one of the brackets is broken or something. make the hoop thinner, and not just a ring, and make it bent. (see llama's image).
seems like a lot a lot of the feel of the scene will rely on textures, so you'll need some faded paint, rush, cracked asphalt, etc.
Um, whats making it ghetto?
Have you ever been to the ghetto? Courts located in "ghettos" are in tip top shape.
Um, actually, there is pretty much a set of ghetto apartments close to where I live.
Ghetto apartments isn't a ghetto. I'm talking about whole city's.
your windows are way too over sized
I think the tutorial (still need to finish it,but from the first 15 min I've seen, it doesn't really explain the practical use of subdivide).
You use subdivide to add details to your object, this can be greatly seen in freeform character modeling. Its use is NOT to make your edges rounded for no reason. That part is only necessary when using turbosmoothing and NURBS to limit the deformation of non organic objects by the algorithm.
Watch a few subdivision modeling of heads to see the real purpose of subdivision (its purpose is not to make ur edges round...)
Add bullet holes then it will be ghetto :realsmug: