it's all native per player so ?
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Well me and him are revising the way it works making it more friendly for people to use, as well as designing it so you can finally have equipment types in your HUD for any H3 mod.
The current way it works is very complex and confusing even for me to understand.
that's pretty sick...me want!!!
would it be too much to post it here so we might be able to make sense of it?
also scooby, you've been taking a SHIT for a long time now
If people were more open source with their maps, this would be alot more possible via Open Sauce.
Cool stuff.