Looks pretty cool, i'll have to check it out if I ever get the game.
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Looks pretty cool, i'll have to check it out if I ever get the game.
yeyeyeyeye
Nice trailer, ur so pro in them games!
I actually was playing pretty bad in that trailer haha. I recorded it at like 8:00 this morning and the parts where I'm playing howitzer89 were last night when we did some 1v1 LAN.
Any servers running these maps?
What can I say, it's in my blood
Your shock combo skills are quite excessive my good sir.
Also I want feedback on game play. Some maps are loaded down with power ups and others use them quite sparingly. I want to know what you guys think of each layout and what I should do and not do in future maps.
Shock Rifle needs to replace pistol pickup on chillout, some of the pickups on BG are a bit off.. I'd say try to keep the layout as true to the original as possible, but make sure every weapon's available... except for the Longbow and Deemer on small maps lol. Also noticed a bad poly on the bottom floor of Boarding Action
Though, the scale of the levels is pretty damn good, I'm reasonably impressed. Most of the jumps made in Halo can be made in these maps. Shaders look like the original Halo shaders on steroids. which is good.
I sort of wanted the BG bases to have a ass load of stuff in them to make it hard for people to camp outside of it in a hell bender or Goliath. It works.
I like the shock rifle spot on chill out. It made sense to have the shock rifle in the most versatile place for it ( I personally camp the rocket block with the shock rifle heh )
Boarding Action pisses me off. I could never fix those black polys and I haven't the slightest clue what caused them.
Edit-
I've got the map pack up on 4 sites now. Epic forums, Beyond Unreal, ModDB and here. Where else should I post it?
Edit 2-
The bungie gods are please with my work.
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