This video illustrates some of the latest changes, note it's still a release candidate and anything you see in the video could change.
Must have been hard to edit out all my kills.
:realsmug:
September 25th, 2009, 05:23 PM
Cortexian
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Inferno
Must have been hard to edit out all my kills.
:realsmug:
No, they just got cut to the release trailer. :haw:
September 25th, 2009, 05:25 PM
chrisk123999
Re: Yoyorast Island V2 last problems
I've had that problem before, remove the weapons from the few bipeds that have them in the syncing rooms.
Edit: Why is there Halo 2 teleporter exits when this is a Halo 1 themed map?
September 26th, 2009, 02:33 AM
n00b1n8R
Re: Yoyorast Island V2 last problems
I've always wondered why you could go so far out into the water on yoyo, it just give people an excuse to stray from the fighting (i know I've done it a few times vOv) which iirc is part of the reason why the secret room was removed.
Why not put a player/vehicle clip there? vOv
September 26th, 2009, 08:37 AM
chrisk123999
Re: Yoyorast Island V2 last problems
There is player clipping there...
September 26th, 2009, 09:02 AM
Lateksi
Re: Yoyorast Island V2 last problems
...hundreds of meters away from the island.
September 26th, 2009, 11:41 AM
Inferno
Re: Yoyorast Island V2 last problems
Why should I have to fix player stupidity...
September 26th, 2009, 11:43 AM
Dwood
Re: Yoyorast Island V2 last problems
If it's not on the island, just call it unsupported. What are they doing out there anyways?
September 26th, 2009, 02:05 PM
Pyong Kawaguchi
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Dwood
If it's not on the island, just call it unsupported. What are they doing out there anyways?
Having sex, probably.
Also, I got the mongoose problem fixed.