Don't remember working on this at all...
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Will be doing more maps as well, probably at least 1 area from each SP map.
I asked you questions on AIM and you answered.
---Edit---
I slightly updated the map, I noticed the grunts with fuel rods weren't spawning, so I fixed that and made a minor change to the respawn script.
Oh I found I bug. If you get into a ghost after killing the driver, and the next wave spawns, you will be attached to the spirit and fly in with the covenant in the spirit.
I just played it again and got to round 1, wave 7. I was pretty sure I killed everything, but the level would not progress. I even went into devcam to find out where that last enemies where. I could not find them. I would suggest putting a nav point to the last remaining enemys of the round via a script.
It's a fun map by the way.
Feedback:
Set your ai to guarding_at_guard_position, because atm, they exit the dropship, and just walk around at a leisurely pace.
Perhaps add some more variety in your dropship waves.
Clever "death" script. I'm guessing you wait until the player biped health is very low, and then you teleport him to the starting position and give him the original equipment?
It got pretty fun towards the end of a round. But you should really let the ai apply more pressure on the player. Consider using ai_follow_target_players.
Oh and add in a random wraith now and then. And hunters (you can attach bipeds to the cargo from the Spirit, so this means you can get hunters attached to the spirits, and then attach the ai afterwards).
I also think adding a squad of marines after each round could add to the fun. Or perhaps add a few spartan ai guys, who help defend the "main perimeter"...or let them follow you.
But yeah, this is headed the right way.
PS: perhaps I was wrong about the death thing: I noticed that when using game_save, after dying, you respawn where you saved it. Now I really want to know how you did it!
You should also note that the dead bodies keep piling up. You should have a cleanup script.
After looking at the map, it seems that you create a game_save when the player hits a certain health. Is it okay with you or cad if I divulge the secrets of your player life system?