still cant believe they got rid of co-op mode O_O and the biggest issue of them all ......live...... whats up with that i swear they made it to wind everyone up when the severs appear as not available at first -_- its a wind up
November 2nd, 2009, 10:02 AM
Shock120
Re: Halo 2's latest update
Quote:
Originally Posted by Tristrum
still cant believe they got rid of co-op mode O_O and the biggest issue of them all ......live...... whats up with that i swear they made it to wind everyone up when the severs appear as not available at first -_- its a wind up
:smith:
November 2nd, 2009, 10:40 AM
Wakeboy1337
Re: Halo 2's latest update
Quote:
Originally Posted by Tristrum
still cant believe they got rid of co-op mode O_O and the biggest issue of them all ......live...... whats up with that i swear they made it to wind everyone up when the severs appear as not available at first -_- its a wind up
There was no way to make AI sync in Halo 1 and 2 if I'm correct.
However, they should have left split screen co-op at least.:smith:
November 2nd, 2009, 10:52 AM
Pyong Kawaguchi
Re: Halo 2's latest update
There is a way to make AI sync in halo 2.
November 2nd, 2009, 12:04 PM
Wakeboy1337
Re: Halo 2's latest update
Really? Did someone make a co-op mod or multiplayer map with ai in it?
November 2nd, 2009, 12:24 PM
Pyong Kawaguchi
Re: Halo 2's latest update
Yes
November 2nd, 2009, 12:45 PM
Dwood
Re: Halo 2's latest update
Quote:
Originally Posted by Pyong Kawaguchi
Yes
where?
November 2nd, 2009, 03:49 PM
Shock120
Re: Halo 2's latest update
Quote:
Originally Posted by Pyong Kawaguchi
There is a way to make AI sync in halo 2.
AI don't "actually" sync.
you know, like communicating with clients like Halo 3 does?
:smith:
but the ai does sorta sync, I couldn't really explain in detail.
all I could say, is that Bungie did attempt some sync'ing, its not like Halo 1.
I also remember playing on Gravemind as a client, In Amber Clad spawns, but stays still, then disappears when the script from the host deletes it.