the FP arms are absolutely disgusting. I don't know how much you can do about that except use the actual h1/h2/h3 arms
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the FP arms are absolutely disgusting. I don't know how much you can do about that except use the actual h1/h2/h3 arms
I cannot say that I'm a fan of the FP arms OR the AR's animations. :|
I liked The new waves, You kinda used a bit more of the map with the sniper on the buildings and all, But i say use the starway on the bottom part Make some spawn there or something.
thanks for the crit, kid908. alot of your concerns have been worked out though. i will make a fresh beta when i get home today so you may all enjoy a better build than my first.
Just wondering, how have you been working on a firefight map for a year when we didn't even know of firefight a year ago?
Could you tell us a bit more about the features of your map? Do the waves come in by dropship? Overall: what sets your map apart from other firefight-ish maps out there?
my map is special because there is an originality to the waves, and also, mine is the first to feature arial waves and hopefully banshee dogfights. so now that i am home, im going to polish up a few things then release the new beta.
You know I'd really like to get some pictures in, but your map hates console. It also hates the music you tried to put into it.
Anytime I try a console command or the music. It exceptions, something to fix. Very fun map though, managed to get to the zealot and hunters before they got me.
yes, i played it to wave 5 and called it good, i will be playing the entire thing tonight to try and fix an exception encountered after your odst troops spawn. Also, how is the firefight sound in the beginning?, and someone said the troops speak spanish so im a little confused, since i cant do anything until i get home