It's not hard to fake AA, but it's time consuming. If anyone wants, I can teach you.
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It's not hard to fake AA, but it's time consuming. If anyone wants, I can teach you.
Could you make a tutorial?
Needs depth of field. This is a megalithic structure.
I made something like this not long ago with TM Fracture, based off of CMT's loading screens and the Delta Halo UI. Your's looks pretty nice, however. I wonder if you could possibly make some other wallpapers like this from other maps/places around the map(s)?
It looks very cool. I have a critcism of that structure though, it seems to have a sky shooting bolt coming out the center/top AND a observation deck sticking out over a cliff. I do say it looks very nice, very much like forerunner architecture. My critcism is that it doesn't seem to be focusing on the sky shooting bolt. The entire structure is horizontally focused, while it also has a sky shooting bolt. If you remember the sky shooting structures in the halo 1 level Halo, they were tall and focused almost entirely on doing so.
That, and the rest of the map is just bleh. Some random forerunner structures in the middle of nowhere, with some random canyon between the two ends. No specific purpose, other than gameplay and aesthetics. Why doesn't anyone start making maps somewhere on earth, or another human, or covenant, world? A giant wind farm, radio telescope dish, nuclear bunkers and ICBM launch and control structures maybe.
It's a map. Almost no map EVER made actually has a purpose. For example... "Why are we here?"
lets leave halo about halo hun