well what i did was give it the first-person ammo function like the needler, i had all frames the same except for the last frame was when the sword was gone, it worked.
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well what i did was give it the first-person ammo function like the needler, i had all frames the same except for the last frame was when the sword was gone, it worked.
Is it possible to give the weapon such a large weapon charge that it would never be used up in one mission? I haven't looked at weapon tags in forever but I'm not sure.
because it wont play like the REAL energy sword.
and most of them are thrown into shotty remakes of halo 2 and 3 maps (some are good so no offense to the mappers) and will change the gameplay.
Well I suppose i will leave it as an infinite ammo type weapon.