Agreed, but if anyone can get the particle system working then I'd be glad to make the texture for it.
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Agreed, but if anyone can get the particle system working then I'd be glad to make the texture for it.
your post count
:phonegonk:
How about white fire?
Your best bet:
Spawn a series of effects along the incline of a hill in a sequential order.
Example diagram:
\ = hill
* = spawn point of effect
\*
.\*
..\*
...\*
....\*
.....\*
you can then script them all to spawn in a sequential order starting with the first initial point, and ending at the bottom of the hill. If your looking to make the player become engulfed in the avalanche, and assuming this is a sp map, i'd suggest making it cut to a cinematic when the effect becomes close to the player, flash a white screen, then show a new bsp indicating that the avalanche occurred.
I'd suggest looking at that Gears 2 map, make it look kind of like that, and make sure to have lots of fog like they did, to make the shitty avalanche hard to see.
What's this for anyway?
just rig something to a bunch of individual bones (or dummies) and use it as a biped playing a specific animation or something. you can even have the trees be a part of it and have them falling down and shit (assuming you can animate)
See how Leet did his flame grenade and try to evangelize and mill it around to work for an avalanche.
i believe you can attach effects to an objects nodes. ill check tonight.
yes you can, you add markers, #name i believe